/* Takwrap, a TUI for playing Tak and interacting with Tak engines. Copyright (C) 2020, tslil clingman This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ extern crate argparse; extern crate chrono; mod consulter; mod game; mod gui; mod parser; use crate::consulter::consulter_clean_up; use crate::game::*; use crate::gui::*; use crate::parser::parse_start_type; use argparse::*; use chrono::Local; use std::env; use std::time::SystemTime; fn main() { let mut p1_name = match env::var("USER") { Err(_) => String::from("Player1"), Ok(user) => user, }; let mut p2_name = String::from("Player2"); let mut engine = String::new(); let mut name = String::new(); let mut size: u8 = 5; let mut start_type_string = String::new(); println!("Takwrap, a TUI for playing Tak and interacting with Tak engines.\n Copyright (C) 2020, tslil clingman\n This program comes with ABSOLUTELY NO WARRANTY; and is made available under the terms of the GNU GPL v3 license. This is free software, and you are welcome to redistribute it under certain conditions; see COPYING for details.\n" ); { let mut ap = ArgumentParser::new(); ap.set_description(""); ap.refer(&mut p1_name).add_option( &["--player1"], Store, "Name of first player, defaults to $USER. See --name-white below for Black/White assignment.", ); ap.refer(&mut p2_name).add_option( &["--player2"], Store, "Name of second player, defaults to ``Player2'' and is overridden by the arument ENGINE of --engine when applicable.", ); ap.refer(&mut start_type_string) .add_option( &["-v", "--variant-start"], Store, "Select the rule variant for the start of play. Valid choices are CPSn, FCS, FES, TPS, and CZS. The default starting type, which matches the original rules, is CPS1. See ENGINE below for a warning on this.", ) .metavar("VRNT"); ap.refer(&mut engine).add_option( &["-e", "--engine"], Store, "Name of process which will be used as a computer opponent. The process must accept a single argument point to a PTN file of the current game state, and must generate a single PTN action on STDOUT. The engine will replace the second player, and the name of player 2 is set to this argument. Note: ensure that your engine understands the [Variant XXX] directive if you choose a variant (above).", ); ap.refer(&mut name) .add_option( &["--name-white"], Store, "Force the player named NAME to play white. If not supplied, assignment is ``random''.", ) .metavar("NAME"); ap.refer(&mut size).add_option( &["-s", "--size"], Store, "Size of board (one dimension), default is 5.", ); ap.add_option( &["-V", "--version"], Print(env!("CARGO_PKG_VERSION").to_string()), "Show version", ); ap.parse_args_or_exit(); } let start_type; if !start_type_string.is_empty() { match parse_start_type(&start_type_string) { Err(e) => panic!("Invalid start rule variant provided: {}", e), Ok(st) => start_type = st, } } else { start_type = StartType::CPS(1); } let call_proc; if !engine.is_empty() { p2_name = engine.clone(); call_proc = true; } else { call_proc = false; } let p1_white; if !name.is_empty() { if name == p1_name { p1_white = true; } else if name == p2_name { p1_white = false; } else { panic!( "Player named as white ({}) is not a player in this game (only ``{}'' and ``{}'' are).", name, p1_name, p2_name ); } } else { // Very random choice p1_white = match SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) { Ok(n) => n.as_millis() % 2 == 0, Err(_) => false, }; } let date_string = Local::now().to_string(); let (mut game, warning) = if p1_white { Game::new(size, &p1_name, &p2_name, &date_string, start_type) } else { Game::new(size, &p2_name, &p1_name, &date_string, start_type) }; let mut gui = GUI::new(&game, warning); loop { let inp = gui.query_input(&game, call_proc, p1_white, &engine); if !gui.handle_input(&mut game, call_proc, p1_white, inp) { break; } } // Clean up file if call_proc { if let Err(e) = consulter_clean_up() { gui.message_log .log_error(format!("Error in cleaning up temporary files: {}", e)); } } // board_gui.read_action(); endwin(); }