From 2494c42d2fbd2900bdfeebfda39b0b706a45f9fe Mon Sep 17 00:00:00 2001 From: tslil clingman <> Date: Sat, 10 Oct 2020 23:00:23 -0400 Subject: Thinking about GUI --- src/tui.rs | 807 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 807 insertions(+) create mode 100644 src/tui.rs (limited to 'src/tui.rs') diff --git a/src/tui.rs b/src/tui.rs new file mode 100644 index 0000000..037d7ca --- /dev/null +++ b/src/tui.rs @@ -0,0 +1,807 @@ +/* + This file is part of Takwrap. + + Takwrap is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + Foobar is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with Foobar. If not, see . +*/ + +extern crate pancurses; + +pub use pancurses::Input::*; +pub use pancurses::*; + +use std::fs::File; +use std::io::Write; + +use crate::consulter::*; +use crate::game::*; +use crate::parser::*; + +#[derive(PartialEq)] +pub enum TUIResult { + Undo, + Quit, + Save, + SwitchElement, + Raw(String), +} + +pub struct GameLog { + action_window: Window, + pieces_window: Window, + has_colours: bool, + white_colour: u8, + black_colour: u8, + num_lines: usize, + offset: usize, + action_lines: Vec, +} + +impl GameLog { + pub fn new( + ypos: i32, + xpos: i32, + height: i32, + width: i32, + has_colours: bool, + white_colour: u8, + black_colour: u8, + ) -> GameLog { + let gl = GameLog { + pieces_window: newwin(4, width, ypos, xpos), + action_window: newwin(height - 5, width, ypos + 5, xpos), + has_colours, + white_colour, + black_colour, + num_lines: (height - 7) as usize, + offset: 0, + action_lines: Vec::new(), + }; + + gl.action_window.keypad(true); + gl.action_window.nodelay(false); + gl + } + + pub fn update(&mut self, game: &Game) { + self.pieces_window.clear(); + + if self.has_colours { + self.pieces_window.attrset(ColorPair(self.white_colour)); + } + self.pieces_window.addstr(format!( + "W: {:2}", + game.get_pieces(Player::White, Stone::Flat) + )); + + self.pieces_window.attrset(Attribute::Normal); + self.pieces_window.addstr(" "); + + if self.has_colours { + self.pieces_window.attrset(ColorPair(self.black_colour)); + } + self.pieces_window.addstr(format!( + "B: {:2}", + game.get_pieces(Player::Black, Stone::Flat), + )); + + self.pieces_window.attrset(Attribute::Normal); + + self.pieces_window + .addstr(format!(" Variant: {}", game.get_start_type().to_string())); + + self.pieces_window.mv(1, 0); + + if self.has_colours { + self.pieces_window.attrset(ColorPair(self.white_colour)); + } + self.pieces_window.addstr(format!( + "WC: {}", + game.get_pieces(Player::White, Stone::Capstone) + )); + + self.pieces_window.attrset(Attribute::Normal); + self.pieces_window.addstr(" "); + + if self.has_colours { + self.pieces_window.attrset(ColorPair(self.black_colour)); + } + self.pieces_window.addstr(format!( + "BC: {}", + game.get_pieces(Player::Black, Stone::Capstone), + )); + self.pieces_window.attrset(Attribute::Normal); + + self.pieces_window + .addstr(format!(" Ply: {}", game.get_ply() + 1)); + + self.pieces_window.mv(3, 0); + self.pieces_window.addstr("Active player: "); + match game.get_current_player() { + Player::Black => { + if self.has_colours { + self.pieces_window.attrset(ColorPair(self.black_colour)); + } + } + Player::White => { + if self.has_colours { + self.pieces_window.attrset(ColorPair(self.white_colour)); + } + } + } + self.pieces_window.addstr(game.get_current_player_name()); + + let new_lines = game.get_action_lines(); + if new_lines.len() > self.num_lines { + self.offset = new_lines.len() - self.num_lines; + } else { + self.offset = 0; + } + self.action_lines = new_lines.clone(); + self.list_actions(); + + self.pieces_window.refresh(); + } + + fn list_actions(&self) { + self.action_window.clear(); + self.action_window.draw_box(0, 0); + let mut y = 1; + for i in 0..self.num_lines { + if let Some(line) = self.action_lines.get(i + self.offset) { + self.action_window.mv(y, 2); + self.action_window.addstr(line); + y += 1; + } + } + self.action_window.refresh(); + self.action_window.mv(1, 2); + } + + pub fn read_action(&mut self) -> TUIResult { + loop { + self.list_actions(); + if let Some(inp) = self.action_window.getch() { + match inp { + KeyUp => { + if self.offset > 0 { + self.offset -= 1; + } + } + KeyDown => { + if self.offset + self.num_lines < self.action_lines.len() { + self.offset += 1; + } + } + Character('\t') => return TUIResult::SwitchElement, + Character('U') => return TUIResult::Undo, + Character('Q') => return TUIResult::Quit, + Character('S') => return TUIResult::Save, + _ => (), + } + } + } + } +} + +pub struct BoardTUI { + board_window: Window, + cell_windows: Vec, + size: u8, + cell_height: u8, + cell_width: u8, + hoff: i32, + cur_cell: Position, + has_colours: bool, + white_colour: u8, + black_colour: u8, +} + +impl BoardTUI { + fn draw_grid(&self) { + let s: i32 = self.size as i32; + let h: i32 = self.cell_height as i32; + let w: i32 = self.cell_width as i32; + for y in 0..h * s + 1 { + for x in 0..w * s + 1 { + if y % h == 0 { + if x % w == 0 { + self.board_window.mvaddch(y, x + self.hoff, '+'); + } else { + self.board_window.mvaddch(y, x + self.hoff, '-'); + } + } else if x % w == 0 { + self.board_window.mvaddch(y, x + self.hoff, '|'); + } + } + } + for y in 0..s { + self.board_window + .mvaddstr(y * h + h / 2, 0, format!("{}.", s - y)); + } + for x in 0..s { + self.board_window.mvaddstr( + s * h + 1, + w * x + w / 2 + self.hoff, + format!("{:x}.", x + 10), + ); + } + self.board_window.refresh(); + } + + fn pos_to_idx(&self, pos: &Position) -> usize { + let y = pos.y as usize; + let x = pos.x as usize; + x + y * (self.size as usize) + } + + fn mv_to_cell(&self, pos: &Position, line: i32) { + if let Some(win) = self.cell_windows.get(self.pos_to_idx(pos)) { + win.mv(line, 0); + win.refresh(); + } + } + + fn draw_stone(&self, win: &Window, top: bool, buried: bool, player: &Player, stone: &Stone) { + if self.has_colours && (!buried) { + match player { + Player::Black => win.attron(ColorPair(self.black_colour)), + Player::White => win.attron(ColorPair(self.white_colour)), + }; + if top { + win.addch(match stone { + Stone::Flat => '#', + Stone::Standing => '/', + Stone::Capstone => '*', + }); + } else { + win.addstr(format!("{}", player)); + } + win.attrset(Attribute::Normal); + } else { + if buried { + win.attron(Attribute::Underline); + } + win.addstr(format!("{}", player)); + if top { + win.addstr(format!("{}", stone)); + } + } + } + + fn draw_stack(&self, pos: &Position, stack: &Stack) { + if let Some(win) = self.cell_windows.get(self.pos_to_idx(pos)) { + win.clear(); + let height = stack.len() as i32; + if height > 0 { + let carry_capacity = self.size; + + let my = win.get_max_y(); + let mut cy = 0; + let mut cx = 0; + + for i in 0..height { + let piece = &stack[(height - i - 1) as usize]; + self.draw_stone( + win, + i == 0, + i >= carry_capacity as i32, + &piece.player, + &piece.stone, + ); + cy += 1; + if (cy >= my) && (i + 1 < height) { + cx += 1; + if i + my - 1 >= height { + cy = i + my - height + 1; + } else { + cy = 1; + } + win.mv(0, cx); + win.attrset(Attribute::Normal); + win.addch('v'); + } + win.mv(cy, cx); + } + } + win.refresh(); + } + } + + pub fn update(&self, game: &Game, squares: Vec) { + // Is this really the `best' way? + assert!(game.get_size() == self.size); + for p in squares { + if let Some(stack) = game.query_square(&p) { + self.draw_stack(&p, stack); + } + } + // Prevent redraw of the grid itself? + self.board_window.untouch(); + } + + pub fn new( + ypos: i32, + xpos: i32, + size: u8, + cell_height: u8, + cell_width: u8, + hoff: u8, + has_colours: bool, + white_colour: u8, + black_colour: u8, + ) -> BoardTUI { + let hoff = hoff as i32; + let s: i32 = size as i32; + let h: i32 = cell_height as i32; + let w: i32 = cell_width as i32; + + let board_window = newwin(h * s + 3, w * s + 3 + hoff, ypos, xpos); + + let mut cell_windows: Vec = Vec::new(); + for i in 0..s * s { + let y: i32 = i / s; + let x: i32 = i % s; + cell_windows.push(newwin( + h - 1, + w - 1, + (s - y - 1) * h + 1 + ypos, + hoff + x * w + 1 + xpos, + )); + } + + let bg = BoardTUI { + board_window, + cell_windows, + size, + cell_height, + cell_width, + hoff, + cur_cell: Position { x: 0, y: 0 }, + has_colours, + black_colour, + white_colour, + }; + + bg.board_window.keypad(true); + bg.board_window.nodelay(false); + + bg.draw_grid(); + + bg.mv_to_cell(&bg.cur_cell, 0); + bg.board_window.refresh(); + bg + } +} + +pub struct ActionEntry { + window: Window, + max_len: usize, + xstart: i32, +} + +impl ActionEntry { + pub fn clear_entry_area(&self) { + self.window.mv(0, self.xstart); + for _i in 0..self.max_len { + self.window.addch('_'); + } + + self.window.mv(0, self.xstart); + self.window.refresh(); + } + + pub fn new(ypos: i32, xpos: i32, max_len: usize) -> ActionEntry { + let txt = "Enter action: "; + let xstart = txt.len() as i32; + let width = max_len as i32 + xstart + 1; + + let ae = ActionEntry { + window: newwin(1, width, ypos, xpos), + max_len, + xstart, + }; + + ae.window.nodelay(false); + ae.window.keypad(true); + + ae.window.addstr(txt); + ae.clear_entry_area(); + ae + } + + pub fn read_action(&self) -> TUIResult { + self.window.mv(0, self.xstart); + self.window.refresh(); + + let mut result = String::new(); + loop { + if let Some(inp) = self.window.getch() { + match inp { + Character('\t') => return TUIResult::SwitchElement, + Character('\n') => break, + + Character(c) => { + // Annoyingly there are two backspace possibilities + let ascii = c as usize; + if !result.is_empty() && (ascii == 127) || (ascii == 8) { + result.pop(); + let (y, x) = (self.window.get_cur_y(), self.window.get_cur_x()); + self.window.mv(y, x - 1); + self.window.addch('_'); + self.window.mv(y, x - 1); + } else { + if (result.len() < self.max_len) && (ascii > 32) && (ascii < 127) { + result.push(c); + self.window.addch(c); + } + } + } + KeyBackspace => { + if !result.is_empty() { + result.pop(); + let (y, x) = (self.window.get_cur_y(), self.window.get_cur_x()); + self.window.mv(y, x - 1); + self.window.addch('_'); + self.window.mv(y, x - 1); + } + } + + KeyEnter => break, + _ => (), + }; + } + self.window.refresh(); + } + self.clear_entry_area(); + return TUIResult::Raw(result); + } +} + +pub struct MessageLog { + window: Window, + has_colours: bool, + red_colour: u8, +} + +impl MessageLog { + pub fn new( + ypos: i32, + xpos: i32, + height: i32, + width: i32, + has_colours: bool, + red_colour: u8, + ) -> MessageLog { + MessageLog { + window: newwin(height, width, ypos, xpos), + has_colours: has_colours, + red_colour: red_colour, + } + } + + pub fn log_message(&self, str: String) { + self.window.clear(); + if self.has_colours { + self.window.attrset(Attribute::Normal); + } + self.window.addstr(str); + self.window.refresh(); + } + + pub fn log_error(&self, str: String) { + self.window.clear(); + if self.has_colours { + self.window.attrset(ColorPair(self.red_colour)); + } + self.window.addstr(str); + self.window.refresh(); + } +} + +enum InputSource { + Player, + Log, +} + +const ACTION_HEADER: &str = "Enter action in PTN"; +const LOG_HEADER: &str = "U to undo a turn | / to scroll | S to save PTN | Q to quit"; + +pub struct TUI { + screen: Window, + game_log: GameLog, + pub message_log: MessageLog, + action_entry: ActionEntry, + board_tui: BoardTUI, + input_source: InputSource, +} + +impl TUI { + fn write_header(&self, header: &str) { + self.screen.mv(0, 0); + self.screen.clrtoeol(); + self.screen.addstr(format!( + "takwrap {} | to switch TUI element | {}", + env!("CARGO_PKG_VERSION").to_string(), + header + )); + self.screen.mvchgat(0, 0, -1, A_REVERSE, -1); + self.screen.refresh(); + } + + fn save(&self, game: &Game) { + let file = File::create(format!("Game_{}.ptn", game.get_date_string())); + + match file { + Err(e) => { + self.message_log + .log_error(format!("Unable to open PTN file for writing: {}", e)); + } + Ok(file) => { + if let Err(e) = write!(&file, "{}", game.to_string()) { + self.message_log + .log_error(format!("Unable to write PTN to file: {}", e)); + } else { + self.message_log.log_message(String::from("PTN saved.")); + } + } + } + } + + pub fn new(game: &Game, warning: String) -> TUI { + let screen = initscr(); + cbreak(); + noecho(); + curs_set(2); + + let has_colours = has_colors(); + let (black_colour, white_colour, red_colour): (u8, u8, u8) = (1, 2, 3); + + if has_colours { + start_color(); + use_default_colors(); + init_pair(black_colour as i16, -1, COLOR_RED); + init_pair(white_colour as i16, -1, COLOR_BLUE); + init_pair(red_colour as i16, COLOR_RED, -1); + } + + let voff = 2; + + let height = screen.get_max_y() - voff; + + screen.refresh(); + + let cell_height = 4; + let cell_width = 8; + let hoff = 3; + let size = game.get_size(); + + let board_bottom = voff + (size * cell_height + 3) as i32; + let board_right = (hoff + size * cell_width + 3) as i32; + + let board_tui = BoardTUI::new( + voff, + 0, + size, + cell_height, + cell_width, + hoff, + has_colours, + white_colour, + black_colour, + ); + + let game_log = GameLog::new( + voff, + board_right, + height - 2, + 30, + has_colours, + white_colour, + black_colour, + ); + + // Need room for '8___011111111', for example + let action_entry = ActionEntry::new(board_bottom, 0, 13); + + let message_log = MessageLog::new( + board_bottom + 2, + 0, + height - board_bottom - 1, + board_right, + has_colours, + red_colour, + ); + + let mut tui = TUI { + screen, + game_log, + message_log, + action_entry, + board_tui, + input_source: InputSource::Player, + }; + + tui.write_header(ACTION_HEADER); + tui.message_log.log_error(warning); + tui.game_log.update(game); + + tui + } + + pub fn query_input( + &mut self, + game: &Game, + call_proc: bool, + p1_white: bool, + engine: &str, + ) -> Result { + match self.input_source { + InputSource::Player => { + let player = game.get_current_player(); + + let inp = match player { + Player::Black => { + if call_proc && p1_white { + self.message_log + .log_message(String::from("Opponent is thinking...")); + consult_next_action(&game, &engine) + } else { + Ok(self.action_entry.read_action()) + } + } + Player::White => { + if call_proc && (!p1_white) { + self.message_log + .log_message(String::from("Opponent is thinking...")); + consult_next_action(&game, &engine) + } else { + Ok(self.action_entry.read_action()) + } + } + }; + + match inp { + Err(e) => Err(format!("Error: {}", e)), + Ok(ok) => Ok(ok), + } + } + InputSource::Log => Ok(self.game_log.read_action()), + } + } + + pub fn handle_input( + &mut self, + game: &mut Game, + call_proc: bool, + p1_white: bool, + input: Result, + ) -> bool { + let player = game.get_current_player(); + let engine_turn = call_proc + && ((p1_white && player == Player::Black) || ((!p1_white) && player == Player::White)); + + match input { + Err(e) => { + if engine_turn { + self.message_log + .log_error(format!("Unrecoverable error: {}", e)); + return false; + } + } + Ok(tui_result) => match tui_result { + TUIResult::Quit => { + self.message_log + .log_message(String::from("Press any key to quit.")); + self.screen.getch(); + return false; + } + TUIResult::Save => { + self.save(game); + self.screen.getch(); + return false; + } + TUIResult::SwitchElement => match self.input_source { + InputSource::Player => { + self.input_source = InputSource::Log; + self.write_header(LOG_HEADER); + } + InputSource::Log => { + self.input_source = InputSource::Player; + self.write_header(ACTION_HEADER); + } + }, + TUIResult::Undo => match game.undo() { + Ok(pos_vec) => { + self.message_log + .log_message(String::from("Game undone by one turn.")); + self.board_tui.update(&game, pos_vec); + self.game_log.update(&game); + } + Err(err) => { + self.message_log.log_error(err); + } + }, + TUIResult::Raw(raw) => { + let stone_owner = game.get_stone_owner(); + let act = parse_action(stone_owner, &raw); + match act { + Err(err) => { + self.message_log + .log_error(format!("Input \"{}\": {}", raw, err)); + if engine_turn { + return false; + } + } + Ok(act) => { + let pn = game.get_current_player_name(); + self.message_log.log_message(format!( + "{} performs {}{}", + pn, + act, + if stone_owner != player { + format!(" with a {} stone.", stone_owner) + } else { + String::from(".") + } + )); + let act_string = act.to_string(); + match game.perform_action(act) { + Err(e) => { + if engine_turn { + self.message_log.log_error(String::from( + "Error: external and internal game states disagree. Press any key to quit.", + )); + self.screen.getch(); + return false; + } else { + self.message_log.log_error(format!( + "Cannot perform \"{}\": {}", + act_string, e + )); + } + } + + Ok((pos_vec, win)) => { + self.board_tui.update(&game, pos_vec); + self.game_log.update(&game); + if let Some(w) = win { + self.message_log.log_message(format!( + "Game over: {}\nPress S to save PTN and quit, or Q to quit.", + w + )); + loop { + if let Some(inp) = self.screen.getch() { + match inp { + Character('S') => { + self.save(game); + return false; + } + Character('Q') => { + return false; + } + _ => (), + } + } + } + } + } + } + } + } + } + }, + } + return true; + } +} -- cgit v1.3.1