From 8413caf1d6429bade43a90e4b8d4a662f0fd7deb Mon Sep 17 00:00:00 2001 From: tslil clingman <> Date: Sat, 1 Feb 2020 11:42:12 -0800 Subject: Features complete for v 0.1.0 --- src/main.rs | 263 +----------------------------------------------------------- 1 file changed, 2 insertions(+), 261 deletions(-) (limited to 'src/main.rs') diff --git a/src/main.rs b/src/main.rs index ec8bc7a..3c29ea3 100644 --- a/src/main.rs +++ b/src/main.rs @@ -6,268 +6,14 @@ mod game; mod gui; mod parser; -use crate::consulter::*; use crate::game::*; use crate::gui::*; -use crate::parser::*; use argparse::*; use chrono::Local; use std::env; use std::time::SystemTime; -enum InputSource { - Player, - Log, -} - -struct GUI { - screen: Window, - game_log: GameLog, - message_log: MessageLog, - action_entry: ActionEntry, - board_gui: BoardGUI, - input_source: InputSource, -} - -impl GUI { - fn write_header(&self, header: &str) { - self.screen.mv(0, 0); - self.screen.clrtoeol(); - self.screen.addstr(format!( - "takwrap {} | to switch GUI element | {}", - env!("CARGO_PKG_VERSION").to_string(), - header - )); - self.screen.mvchgat(0, 0, -1, A_REVERSE, -1); - self.screen.refresh(); - } - - fn new(size: u8) -> GUI { - let screen = initscr(); - cbreak(); - noecho(); - curs_set(2); - - let has_colours = has_colors(); - let (black_colour, white_colour, red_colour): (u8, u8, u8) = (1, 2, 3); - - if has_colours { - start_color(); - use_default_colors(); - init_pair(black_colour as i16, -1, COLOR_RED); - init_pair(white_colour as i16, -1, COLOR_BLUE); - init_pair(red_colour as i16, COLOR_RED, -1); - } - - let voff = 2; - - // let width = screen.get_max_x(); - let height = screen.get_max_y() - voff; - - screen.refresh(); - - let cell_height = 4; - let cell_width = 8; - let hoff = 3; - - let board_bottom = voff + (size * cell_height + 3) as i32; - let board_right = (hoff + size * cell_width + 3) as i32; - - let board_gui = BoardGUI::new( - voff, - 0, - size, - cell_height, - cell_width, - hoff, - has_colours, - white_colour, - black_colour, - ); - - let game_log = GameLog::new( - voff, - board_right, - height - 2, - 30, - has_colours, - white_colour, - black_colour, - ); - - // Need room for '8___011111111', for example - let action_entry = ActionEntry::new(board_bottom, 0, 13); - - let message_log = MessageLog::new( - board_bottom + 2, - 0, - height - board_bottom - 1, - board_right, - has_colours, - red_colour, - ); - - GUI { - screen, - game_log, - message_log, - action_entry, - board_gui, - input_source: InputSource::Player, - } - } - - fn query_input( - &mut self, - game: &Game, - call_proc: bool, - p1_white: bool, - engine: &str, - ) -> Result { - match self.input_source { - InputSource::Player => { - let player = game.query_current_player(); - - let inp = match player { - Player::Black => { - if call_proc && p1_white { - self.message_log - .log_message(String::from("Opponent is thinking...")); - consult_next_action(&game, &engine) - } else { - Ok(self.action_entry.read_action()) - } - } - Player::White => { - if call_proc && (!p1_white) { - self.message_log - .log_message(String::from("Opponent is thinking...")); - consult_next_action(&game, &engine) - } else { - Ok(self.action_entry.read_action()) - } - } - }; - - match inp { - Err(e) => Err(format!("Error: {}", e)), - Ok(ok) => Ok(ok), - } - } - InputSource::Log => Ok(self.game_log.read_action()), - } - } - - fn handle_input( - &mut self, - game: &mut Game, - call_proc: bool, - p1_white: bool, - input: Result, - ) -> bool { - let player = game.query_current_player(); - let engine_turn = call_proc - && ((p1_white && player == Player::Black) || ((!p1_white) && player == Player::White)); - - match input { - Err(e) => { - if engine_turn { - self.message_log - .log_error(format!("Unrecoverable error: {}", e)); - return false; - } - } - Ok(gui_result) => match gui_result { - GUIResult::Quit => { - self.message_log - .log_message(String::from("Press any key to quit.")); - return false; - } - GUIResult::SwitchElement => match self.input_source { - InputSource::Player => { - self.input_source = InputSource::Log; - self.write_header(LOG_HEADER); - } - InputSource::Log => { - self.input_source = InputSource::Player; - self.write_header(ACTION_HEADER); - } - }, - GUIResult::Undo => match game.undo() { - Ok(pos_vec) => { - self.message_log - .log_message(String::from("Game undone by one turn.")); - self.board_gui.update(&game, pos_vec); - self.game_log.update(&game); - } - Err(err) => { - self.message_log.log_error(err); - } - }, - GUIResult::Raw(raw) => { - let stone_owner = game.query_stone_owner(); - let act = parse_action(stone_owner, &raw); - match act { - Err(err) => { - self.message_log - .log_error(format!("Input \"{}\": {}", raw, err)); - if engine_turn { - return false; - } - } - Ok(act) => { - let pn = game.query_current_player_name(); - self.message_log.log_message(format!( - "{} performs {}{}", - pn, - act, - if stone_owner != player { - format!(" with a {} stone.", stone_owner) - } else { - String::from(".") - } - )); - let act_string = act.to_string(); - match game.perform_action(act) { - Err(e) => { - if engine_turn { - self.message_log.log_error(String::from( - "Error: external and internal game states disagree. Press any key to quit.", - )); - return false; - } else { - self.message_log.log_error(format!( - "Cannot perform \"{}\": {}", - act_string, e - )); - } - } - - Ok((pos_vec, win)) => { - self.board_gui.update(&game, pos_vec); - self.game_log.update(&game); - if let Some(w) = win { - self.message_log.log_message(format!( - "Game over: {}\nPress any key to quit.", - w - )); - return false; - } - } - } - } - } - } - }, - } - return true; - } -} - -const ACTION_HEADER: &str = "Enter action in PTN"; -const LOG_HEADER: &str = "U to undo a turn | / to scroll | Q to quit"; - fn main() { let mut p1_name = match env::var("USER") { Err(_) => String::from("Player1"), @@ -329,13 +75,10 @@ fn main() { if !engine.is_empty() { p2_name = engine.clone(); call_proc = true; - // Perhaps there's a better way. } else { call_proc = false; } - let mut gui = GUI::new(size); - let p1_white; if !name.is_empty() { if name == p1_name { @@ -349,6 +92,7 @@ fn main() { ); } } else { + // Very random choice p1_white = match SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) { Ok(n) => n.as_millis() % 2 == 0, Err(_) => false, @@ -361,15 +105,12 @@ fn main() { } else { Game::new(size, &p2_name, &p1_name, &date_string) }; - gui.message_log.log_error(warning); - gui.game_log.update(&game); - gui.write_header(ACTION_HEADER); + let mut gui = GUI::new(&game, warning); loop { let inp = gui.query_input(&game, call_proc, p1_white, &engine); if !gui.handle_input(&mut game, call_proc, p1_white, inp) { - gui.screen.getch(); break; } } -- cgit v1.3.1