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takwrap
gui
gui_input_maybe
main
refactor
A TUI for local play of the game of Tak
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gui.rs
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2020-11-10
Refactoring
tslil clingman
2020-11-05
Bleh this is not a good hierarchy. How does software design work?
tslil clingman
2020-11-05
it was DoubleWindow all along
tslil clingman
2020-11-05
Apparently frames don't emit events? Button is having re-draw issues
tslil clingman
2020-11-01
Working on rendering
tslil clingman
2020-10-30
Playing around with FLTK more
tslil clingman
2020-10-15
Starting to understand FLTK/Rust Box<dyn FnMut()> story
tslil clingman
2020-10-10
Thinking about GUI
tslil clingman
2020-10-09
Changed stack rendering to vertical with indicators for direction
tslil clingman
2020-02-15
Preparing for release
tslil clingman
2020-02-10
Feature completion for 0.2.0
tslil clingman
2020-02-01
Features complete for v 0.1.0
tslil clingman
2020-01-30
Big restructuring for modal UI. Undo & log scrolling added
tslil clingman
2020-01-29
Small bugfix and cleanup
tslil clingman
2020-01-28
restructured main loop to handle GUI element focus
tslil clingman
2020-01-27
Names, who goes first, date in PTN
tslil clingman
2020-01-27
fix ptn issues
tslil clingman
2020-01-26
Playing against the computer actually works!
tslil clingman
2020-01-21
fixed tall stack nonsense, improved parser
tslil clingman
2020-01-20
Move rules were incorrectly/incompletely implemented
tslil clingman
2020-01-20
bool + log ad hoc --> Result<_,_> & refactoring
tslil clingman
2020-01-19
Parsing `by hand', gui in separate module
tslil clingman