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2021-10-15Update dependenciesguitslil clingman
2021-01-09Added .rustfmt.toml, tabs for indentation, spaces for alignmenttslil clingman
2020-12-28Haha: forget some references to Foobar in GPL statementtslil clingman
2020-11-10Refactoringtslil clingman
2020-11-05Bleh this is not a good hierarchy. How does software design work?tslil clingman
2020-11-05it was DoubleWindow all alongtslil clingman
2020-11-05Apparently frames don't emit events? Button is having re-draw issuestslil clingman
2020-11-01Working on renderingtslil clingman
2020-10-30Playing around with FLTK moretslil clingman
2020-10-15Starting to understand FLTK/Rust Box<dyn FnMut()> storytslil clingman
2020-10-10Thinking about GUItslil clingman
2020-10-09Changed stack rendering to vertical with indicators for directiontslil clingman
2020-03-07Actually it should be an MDrefactortslil clingman
2020-03-07Added readmetslil clingman
2020-02-15Preparing for releasetslil clingman
2020-02-10Feature completion for 0.2.0tslil clingman
2020-02-09Silly error in CPS implementationtslil clingman
2020-02-09Implemented variant start types, no check for bugfree yettslil clingman
2020-02-01Features complete for v 0.1.0tslil clingman
2020-01-30Some minor bugstslil clingman
2020-01-30Oversight on modal stufftslil clingman
2020-01-30Big restructuring for modal UI. Undo & log scrolling addedtslil clingman
2020-01-29Small bugfix and cleanuptslil clingman
2020-01-28restructured main loop to handle GUI element focustslil clingman
2020-01-27Names, who goes first, date in PTNtslil clingman
2020-01-27fix ptn issuestslil clingman
2020-01-27Option parsing, some turn order confusion. Still bugs with movestslil clingman
2020-01-26Playing against the computer actually works!tslil clingman
2020-01-23First draft of win checkingtslil clingman
2020-01-21fixed tall stack nonsense, improved parsertslil clingman
2020-01-20Some bug in moving tall stacks ... ?tslil clingman
2020-01-20Move rules were incorrectly/incompletely implementedtslil clingman
2020-01-20bool + log ad hoc --> Result<_,_> & refactoringtslil clingman
2020-01-19Parsing `by hand', gui in separate moduletslil clingman
2020-01-19reading string action entries workstslil clingman
2020-01-19Renaming for sanitytslil clingman
2020-01-18Working on first turn tracking and the interfacetslil clingman
2020-01-18working on game trackingtslil clingman
2020-01-15Rendering of boards, redid BoardGui using windowstslil clingman
2020-01-14Small error in board sizestslil clingman
2020-01-14Second draft of checking code, beginning on perform actionstslil clingman
2020-01-14First draft of action checking codetslil clingman
2020-01-12Factoring and loggintslil clingman
2020-01-11Notes about action checking and generationtslil clingman
2020-01-11Working on checking validity of stack movestslil clingman
2020-01-11Inittslil clingman