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| author | tslil clingman <> | 2020-03-07 21:36:35 -0800 |
|---|---|---|
| committer | tslil clingman <> | 2020-03-07 21:53:33 -0800 |
| commit | 32cd2d480b6185e1d1382055297715c24bc95cb5 (patch) | |
| tree | 0dc2f76986c612c45a3c39239ea2dc2c4cb3d70d /README.org | |
| parent | e630098b578ace239663512dbde942bc9b111e96 (diff) | |
Actually it should be an MDrefactor
Diffstat (limited to 'README.org')
| -rw-r--r-- | README.org | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/README.org b/README.org deleted file mode 100644 index 28593c5..0000000 --- a/README.org +++ /dev/null @@ -1,46 +0,0 @@ -* A TUI wrapper for local play of the game of Tak - -** Building - -Clone the repo, issue `cargo build` or and enjoy (?) - -** Usage - -Takwrap supports local play, undo, and starting variant and game -exporting to PTN. See `takwrap -h` for options and details. - -Note in particular that `takwrap` supports the following alternate -starting configurations, which are embedded in the exported PTN file -as `[Variant XXX]`. - -- CPSn, counter-play start with n=1 is the default - White places a black flat, then black places a white flat. This - repeats n times, after which normal play resumes. - -- FCS, forbidden corner start - CPS1 but white may not place the black flat in a corner - -- FES, forbidden edge start - CPS1 but white may not place the black flat on an edge - -- TPS, two ply start - White places two black flats, then black places a white flat and - normal play resumes. - -- CZS, Czech start - White places a black flat, then normal play resumes - -** Interfacing with engines - -Takwrap does not have computer opponents built in, but instead allows -interfacing with external engine programmes with the `-e` parameter. -It expects the name of an executable in the path which accepts the -name of a file with a game-state in PTN, and which returns a single, -valid move. - -See the file `wrap_taktician` for an example of utilising [[https://github.com/nelhage/taktician][Taktician]] -for this purpose. - -Note that the engine is expected to respect the `[Variant XXX]` line -in the PTN game-state, so expect breakage with anything but the -default. |
