/* see LICENSE for copyright and license */ #ifndef CONFIG_H #define CONFIG_H /** buttons **/ #define MOD1 Mod1Mask /* ALT key */ #define MOD4 Mod4Mask /* Super/Windows key */ #define CONTROL ControlMask /* Control key */ #define SHIFT ShiftMask /* Shift key */ /** generic settings **/ #define MASTER_SIZE 0.52 #define TOP_PANEL True /* False mean panel is on bottom */ #define PANEL_HEIGHT 18 /* 0 for no space for panel, thus no panel */ #define DEFAULT_MODE TILE /* initial layout/mode: TILE MONOCLE BSTACK GRID FLOAT */ #define ATTACH_ASIDE True /* False means new window is master */ #define FOLLOW_WINDOW False /* Follow the window when moved to a different desktop */ #define FOLLOW_MOUSE False /* Focus the window the mouse just entered */ #define CLICK_TO_FOCUS False /* Focus an unfocused window when clicked */ #define BORDER_WIDTH 2 /* window border width */ #define FOCUS "#ff950e" /* focused window border color */ #define UNFOCUS "#444444" /* unfocused window border color */ #define MINWSZ 50 /* minimum window size in pixels */ #define DESKTOPS 4 /* number of desktops - edit DESKTOPCHANGE keys to suit */ /** * open applications to specified desktop with specified mode. * if desktop is negative, then current is assumed */ static const AppRule rules[] = { \ /* class desktop follow float */ { "MPlayer", 3, True, False }, { "Gimp", 0, False, True }, }; /** * custom commands * must always end with '.., NULL };' */ static const char *termcmd[] = { "xterm", NULL }; #define DESKTOPCHANGE(K,N) \ { MOD1, K, change_desktop, {.i = N}}, \ { MOD1|ShiftMask, K, client_to_desktop, {.i = N}}, /** * keyboard shortcuts */ static Key keys[] = { /* modifier key function argument */ { MOD1|SHIFT, XK_c, killclient, {NULL}}, { MOD1, XK_j, next_win, {NULL}}, { MOD1, XK_k, prev_win, {NULL}}, { MOD1, XK_Return, swap_master, {NULL}}, { MOD1|SHIFT, XK_j, move_down, {NULL}}, { MOD1|SHIFT, XK_k, move_up, {NULL}}, { MOD1|SHIFT, XK_t, switch_mode, {.i = TILE}}, { MOD1|SHIFT, XK_m, switch_mode, {.i = MONOCLE}}, { MOD1|SHIFT, XK_b, switch_mode, {.i = BSTACK}}, { MOD1|SHIFT, XK_g, switch_mode, {.i = GRID}}, { MOD1|SHIFT, XK_f, switch_mode, {.i = FLOAT}}, { MOD1|CONTROL, XK_q, quit, {NULL}}, { MOD1|SHIFT, XK_Return, spawn, {.com = termcmd}}, { MOD4, XK_j, moveresize, {.v = (int []){ 0, 25, 0, 0 }}}, /* move up */ { MOD4, XK_k, moveresize, {.v = (int []){ 0, -25, 0, 0 }}}, /* move down */ { MOD4, XK_l, moveresize, {.v = (int []){ 25, 0, 0, 0 }}}, /* move right */ { MOD4, XK_h, moveresize, {.v = (int []){ -25, 0, 0, 0 }}}, /* move left */ { MOD4|SHIFT, XK_j, moveresize, {.v = (int []){ 0, 0, 0, 25 }}}, /* height grow */ { MOD4|SHIFT, XK_k, moveresize, {.v = (int []){ 0, 0, 0, -25 }}}, /* height shrink */ { MOD4|SHIFT, XK_l, moveresize, {.v = (int []){ 0, 0, 25, 0 }}}, /* width grow */ { MOD4|SHIFT, XK_h, moveresize, {.v = (int []){ 0, 0, -25, 0 }}}, /* width shrink */ DESKTOPCHANGE( XK_F1, 0) DESKTOPCHANGE( XK_F2, 1) DESKTOPCHANGE( XK_F3, 2) DESKTOPCHANGE( XK_F4, 3) }; /** * mouse shortcuts */ static Button buttons[] = { { MOD1, Button1, mousemotion, {.i = MOVE}}, { MOD1, Button3, mousemotion, {.i = RESIZE}}, }; #endif