From 4e7f0d014f4b1ffc2b0a302e64c19e440c6bbe68 Mon Sep 17 00:00:00 2001 From: tslil clingman Date: Sat, 21 Oct 2023 16:02:23 +0200 Subject: [dwl] merge changes from upstream --- dwl/config.def.h | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) (limited to 'dwl/config.def.h') diff --git a/dwl/config.def.h b/dwl/config.def.h index be26d3c..91f48d8 100644 --- a/dwl/config.def.h +++ b/dwl/config.def.h @@ -1,15 +1,23 @@ +/* Taken from https://github.com/djpohly/dwl/issues/466 */ +#define COLOR(hex) { ((hex >> 24) & 0xFF) / 255.0f, \ + ((hex >> 16) & 0xFF) / 255.0f, \ + ((hex >> 8) & 0xFF) / 255.0f, \ + (hex & 0xFF) / 255.0f } /* appearance */ static const int sloppyfocus = 1; /* focus follows mouse */ static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */ static const unsigned int borderpx = 1; /* border pixel of windows */ -static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0}; -static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0}; +static const float bordercolor[] = COLOR(0x444444ff); +static const float focuscolor[] = COLOR(0x005577ff); +static const float urgentcolor[] = COLOR(0xff0000ff); /* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */ -static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; +static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */ -/* tagging - tagcount must be no greater than 31 */ +/* tagging - TAGCOUNT must be no greater than 31 */ #define TAGCOUNT (9) -static const int tagcount = TAGCOUNT; + +/* logging */ +static int log_level = WLR_ERROR; static const Rule rules[] = { /* app_id title tags mask isfloating monitor */ -- cgit v1.2.3