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diff --git a/industry_cv.tex b/industry_cv.tex index e59cbd7..3b40873 100644 --- a/industry_cv.tex +++ b/industry_cv.tex @@ -180,11 +180,11 @@ In the period 2011-present, i have contributed code to several open-source proje In the period 2016-present, i have created several medium-to-large projects of my own, including:\\ +\listentry{\href{https://git.sr.ht/~tslil/ctak}{ctak} [C], a line-mode interface for the game of Tak, complete with a computer opponent. This project was designed to learn about neural networks, adversarial tree search, \& buildroot for cross-compiling and embedded computing on a Raspberry PI} +\listentry{\href{https://git.sr.ht/~tslil/keyboard}{srchr} [Rust], a parallelised keyboard layout optimiser. This project exploits symmetries in ``pre-layouts'' to reduce the search space, which it explores by way of a genetic algorithm in order to optimise layouts given certain n-gram distributions and a customisable loss function as input. Includes schematics for custom keyboard pcbs} \listentry{\href{https://git.sr.ht/~tslil/adclock}{Art-deco clock} [AVR C, OpenSCAD], a 3D-printed art-deco clock using an ATTiny24, RTC chip, and two OLED displays} \listentry{\href{https://github.com/tslilc/siege-mode}{siege-mode.el} [elisp], an Emacs minor mode to surround the region with smart delimiters interactively} \listentry{\href{https://git.sr.ht/~tslil/msr}{msr} [C], a public-key signature verification tool using curve Ed25519, libsodium, GNU argp, and compatible with OpenBSD's signify} -\listentry{\href{https://git.sr.ht/~tslil/takwrap}{TakWrap} [Rust], a TUI for local play of the abstract strategy game of Tak} -\listentry{\href{https://git.sr.ht/~tslil/ctak}{ctak} [C], a line-mode interface for the game of Tak, complete with a computer opponent. This project was designed to learn about (convolutional) neural networks, adversarial tree search, \& buildroot for cross-compiling and embedded computing on a Raspberry PI} \listentry{\href{https://git.sr.ht/~tslil/zirc}{ZiRC} [Zig], a project to learn the Zig programming language and the basics of 3D rendering by building a featureful raycaster engine} \ruletitle{Papers} |
