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#include <avr/io.h>
#include <tak.h>
#include <ct1986.h>
#define EXIT_SUCCESS 0
#define EXIT_FAILURE -1
/*
* static int
* handle_turn(char *line) {
* // Track win state
* uint8_t new_win = (won == 0xFF);
* switch (do_ptn(line)) {
* // Errors
* case PTN_INVALID: { return EXIT_FAILURE; break; }
* case ACT_ILLEGAL: { return EXIT_FAILURE; break; }
* case ACT_OVERFLOW: { return EXIT_FAILURE; break; }
* // Game has ended
* case GAME_END: {
* // Did it end this turn?
* if (new_win) {
* switch (won) {
* case WIN_DRAW: { break; }
* case WIN_FLAT_BLACK: { break; }
* case WIN_FLAT_WHITE: { break; }
* case WIN_ROAD_BLACK: { break; }
* case WIN_ROAD_WHITE: { break; }
* }
* }
* if (! new_win) return EXIT_FAILURE;
* break;
* }
* // Valid, append to game log
* case PTN_VALID:
* case ACT_OK: { break; }
* }
* return EXIT_SUCCESS;
* }
*/
static void
dot(const uint8_t depth) {
PORTD ^= _BV(4);
}
static int
ct1986_turn(const uint8_t max_depth) {
// Prepare progress bar
// Run the minimax
float minimax = ct1986_generate(max_depth);
// Failed to find a move?
if ((minimax <= -infty && (ply & 1) == 1)
||(minimax >= infty && (ply & 1) == 0)) {
// puts("] Opponent concedes!");
return EXIT_FAILURE;
} else {
do_ptn(ct1986_ptn);
return EXIT_SUCCESS;
}
}
int main(void) {
DDRD = _BV(0) | _BV(4);
PORTD = 0;
reset_state(5);
ct1986_display_progress = ˙
PORTD = _BV(0) | _BV(4);
ct1986_turn(1);
PORTD = 0;
while (1);
return 0;
}
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