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#include <stdint.h>
#include "enums.h"
static uint8_t board_size = 5;
typedef uint16_t colour_stack_t;
typedef uint8_t data_t;
static colour_stack_t colours[36];
static data_t celldat[36];
static uint8_t white_flats, black_flats, white_caps, black_caps, turn;
void reset_game(void);
enum ACTION_RESULT
try_place(const int8_t location, const enum COLOUR colour,
const enum STONE_VARIANT stone);
enum ACTION_RESULT
try_move(const int8_t location, const enum MOVE_DIRECTION direction,
const uint8_t steps, const uint8_t drops[5]);
enum WIN_RESULT
check_win(const enum COLOUR colour);
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