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path: root/include/cnn1986.c
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#include "cnn1986.h"
#include "weights.h"

// ===================================================================
// Implementation of a small convolutional neural network
// ===================================================================

static float flattened[CONV_NUM+2];
static float dense1[DENSE1_NUM];
static float dense2[DENSE2_NUM];

#ifndef DETERMINISTIC
union u_f {
	uint32_t u;
	float f;
};

static union u_f fudge;

#define RANDF { \
	XORSHIFT; \
	fudge.u = 0x3f800000 | RANDOM32 >> 10; \
	fudge.f = (fudge.f - 1.5) * 0.01; \
	}
#endif

#define RELU(x) ((x) = ((x)<0)?0:(x))

float cnn1986_evaluate_black_win(void) {
	/* ------------------ *
	 *  Convolution layer *
	 * ------------------ */
	// for each kernel
	for (uint8_t kern = 0; kern < KERN_NUM; kern++) {
		// the stride is 1, march across the board
		for (uint8_t bx = 0; bx < KERN_OSIZE; bx++) {
			for (uint8_t by = 0; by < KERN_OSIZE; by++) {
				flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)] =
					conv2d_biases[kern];
				// Compute the convolution for this position
				for (uint8_t ky = 0; ky < KERN_SIZE; ky++) {
					for (uint8_t kx = 0; kx < KERN_SIZE; kx++) {
						for (uint8_t c = 0; c < KERN_CHAN; c++) {
							// Where we are on the board
							const uint8_t loc = kx+bx+(ky+by)*5;
							// Look up what's on the board at this location, and
							// multiply it. For c=0 we have to do some extra work
							float lookup = 0;
							if (COUNT_AT(loc)>c) {
								if (c==0) {
									if (STONE_AT(loc) == STONE_STANDING) {
										lookup = (colours[loc] & 1) ? +0.25 : -0.25;
									} else if (STONE_AT(loc) == STONE_CAPSTONE) {
										lookup = (colours[loc] & 1) ? +1.00 : -1.00;
									} else {
										lookup = (colours[loc] & 1) ? +0.50 : -0.50;
									}
								} else {
									lookup = (colours[loc] & (1<<c)) ? +0.50 : -0.50;
								}
							}
							flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)]
								+= lookup*conv2d_weights[kern][ky][kx][c];
						}
					}
				}
				RELU(flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)]);
			}
		}
	}
	// Add input of flat counts
	flattened[CONV_NUM]   = (float)(white_count & 127)/21.0;
	flattened[CONV_NUM+1] = (float)(black_count & 127)/21.0;
	/* ------------------ *
	 *  First dense layer *
	 * ------------------ */
	for (uint8_t d1 = 0; d1 < DENSE1_NUM; d1++) {
		dense1[d1] = dense1_biases[d1];
		for (uint8_t fl = 0; fl < CONV_NUM+2; fl++) {
			dense1[d1] += flattened[fl]*dense1_weights[d1][fl];
		}
		RELU(dense1[d1]);
	}
	/* ------------------- *
	 *  Second dense layer *
	 * ------------------- */
	for (uint8_t d2 = 0; d2 < DENSE2_NUM; d2++) {
		dense2[d2] = dense2_biases[d2];
		for (uint8_t d1 = 0; d1 < DENSE1_NUM; d1++) {
			dense2[d2] += dense1[d1]*dense2_weights[d2][d1];
		}
		RELU(dense2[d2]);
	}
	/* ------------- *
	 *  Output layer *
	 * ------------- */
	float output = output_bias;
	for (uint8_t d2 = 0; d2 < DENSE2_NUM; d2++) {
		output += dense2[d2]*output_weights[d2];
	}
	// Truncated Pade approximant of logistic function
	output = (12.0+output+50.0*output/(output*output+10.0))/24.0;
/*
 * #ifndef DETERMINISTIC
 *	RANDF;
 *	output += fudge.f;
 * #endif
 */
	if (output > 1.0) {
		return 1.0;
	}
	else if (output < 0.0) {
		return -1.0;
	}
	return 2*output-1.0;
}