#include #include #include #include uint64_t heights[16]; FILE *training_fh = NULL; int wc_col, bc_col, wc_row, bc_row, result; static void write_input(void) { // Four numbers for capstone coords (col,row) fprintf(training_fh,"%d,%d,%d,%d,",wc_col,wc_row,bc_col,bc_row); // Two numbers for flats remaining fprintf(training_fh,"%d,%d,",white_count & 127, black_count & 127); // Two layers of board_size * board_size: int h, t; uint16_t mask; for (int k = 0; k < board_size * board_size; k++) { // stacks encoded as balanced ternary without capstones and walls t = 0; mask = 1; h = COUNT_AT(k); if (STONE_AT(k)) h--; while (h-->0) { t *= 3; t += (colours[k] & mask) ? +1 : -1; mask <<= 1; } fprintf(training_fh,"%d,",t); } for (int k = 0; k < board_size * board_size; k++) { // walls with +- 1 if (COUNT_AT(k) && STONE_AT(k) == STONE_STANDING) fprintf(training_fh,"%d,",(colours[k] & 1) ? +1 : -1); else fputs("0,", training_fh); } } // Warning: performs _no_ checks on input whatsoever static enum E_RESULT parse_line(const char *pt, const ssize_t read) { ssize_t idx = 0; enum E_RESULT r; for(;;) { if (pt[idx] == 'P') { // P [A-F][1-6] [CF]?, idx+=2; enum STONE_VARIANT stone; const uint8_t col = pt[idx]-'A', row = pt[idx+1]-'1'; if (idx + 3 < read) { switch (pt[idx+3]) { case 'W': { stone = STONE_STANDING; break; } case 'C': { if (current_colour == C_BLACK) { bc_col = col + 1; bc_row = row + 1; } else { wc_col = col + 1; wc_row = row + 1; } stone = STONE_CAPSTONE; break; } default: { stone = STONE_FLAT; break; } } } else { stone = STONE_FLAT; } r = try_place(THE_COORDS(col,row), current_colour, stone); if (r != ACT_OK) return r; } else if (pt[idx] == 'M') { // M [A-F][1-6] [A-F][1-6]( [1-6])+, idx+=2; uint8_t drops[board_size]; const uint8_t s_col =pt[idx]-'A', s_row=pt[idx+1]-'1', d_col=pt[idx+3]-'A', d_row=pt[idx+4]-'1'; idx+=4; enum MOVE_DIRECTION dir = M_RIGHT; if (s_col < d_col) dir=M_RIGHT; else if (s_col > d_col) dir=M_LEFT; else if (s_row < d_row) dir=M_UP; else if (s_row > d_row) dir=M_DOWN; uint8_t steps = 0; do { idx+=2; drops[steps++] = pt[idx] - '0'; } while (idx+21) heights[COUNT_AT(k)]+=1; } } // Generate training data write_input(); fprintf(training_fh,"%d,%d\n", result, 1-result); // Parse next action while (idx=read) return ACT_OK; next_ply(); } return ACT_OK; } int main(int argc, char **argv) { (void)(argc); enum E_RESULT r; enum WIN_TYPE win; uint32_t games = 0, overflow=0, illegal = 0; uint32_t road_wins=0, flat_wins=0, road_turns=0, flat_turns=0; for (int k = 0; k < 16; k++) heights[k] = 0; size_t len = 0; ssize_t read = 0; FILE *playtak_fh = NULL; char *line = NULL, td_fn[65]; const uint8_t size = argv[1][0]-'0'; playtak_fh = fopen(argv[2], "r"); if (playtak_fh == NULL) exit(EXIT_FAILURE); snprintf(td_fn, 64, "data/training-%d.csv",size); training_fh = fopen(td_fn, "w"); if (training_fh == NULL) exit(EXIT_FAILURE); while ((read = getline(&line, &len, playtak_fh)) != -1) { // Reset everything reset_state(size); bc_col = 0; wc_col = 0; bc_row = 0; wc_row = 0; // Store the result of this game if (line[read-4] == '0') result = 1; else result = 0; // Parse the line and adjust counts r = parse_line(line,read-4); if (r == ACT_ILLEGAL) { illegal++; printf("Illegal:\n%s",line); } else if (r == ACT_OVERFLOW) { printf("Overflow:\n%s",line); overflow++; } else { win = check_win(); if (win == WIN_FLAT_BLACK || win == WIN_FLAT_WHITE || win == WIN_DRAW) { flat_wins++; flat_turns += ply/2+1; } else { road_wins++; road_turns += ply/2+1; } } games++; } fclose(playtak_fh); fclose(training_fh); if (line) free(line); if (illegal || overflow) putchar('\n'); printf("Read %d games\n",games); printf("Illegals: %d\nOverflows: %d\nRoad wins: %d\nFlat wins: %d\n\ Average turns to road win: %.3f\nAverage turns to flat win: %f\n", illegal,overflow, road_wins, flat_wins, (double)(road_turns)/(double)(road_wins), (double)(flat_turns)/(double)(flat_wins)); for (int k = 2; k < 16; k++) { printf("Height %2d: %7ld\n",k,heights[k]); } exit(EXIT_SUCCESS); }