#include enum E_RESULT { A_OK, A_ILLEGAL, A_OVERFLOW, PTN_VALID, PTN_INVALID, W_NONE, W_DRAW, W_DRAGON, W_ROAD_WHITE, W_ROAD_BLACK, W_FLAT_WHITE, W_FLAT_BLACK }; // ------------------------------------------------------------------- // State management enum COLOUR { C_WHITE, C_BLACK }; enum STONE_VARIANT { STONE_FLAT, STONE_STANDING, STONE_CAPSTONE }; enum MOVE_DIRECTION { M_UP, M_DOWN, M_LEFT, M_RIGHT }; typedef uint8_t data_t; typedef uint16_t colour_stack_t; uint8_t board_size; data_t celldat[36]; colour_stack_t colours[36]; enum COLOUR current_colour; uint8_t white_flats, black_flats, white_caps, black_caps, turn; void reset_state(const uint8_t new_board_size); void next_turn(void); enum E_RESULT try_place(const int8_t location, const enum COLOUR colour, const enum STONE_VARIANT stone); enum E_RESULT try_move(const int8_t location, const enum MOVE_DIRECTION direction, const uint8_t steps, const uint8_t drops[5]); enum E_RESULT check_win(void); // ------------------------------------------------------------------- // PTN related enum E_RESULT parse_place(const uint8_t board_size, char *ptn, uint8_t *out_location, enum STONE_VARIANT *out_stone); enum E_RESULT parse_move(const uint8_t board_size, char *ptn, uint8_t *out_location, enum MOVE_DIRECTION *out_direction, uint8_t *out_steps, uint8_t out_drops[5]); void generate_place(const uint8_t board_size, const uint8_t in_location, const enum STONE_VARIANT in_stone, char out_ptn[4]); void generate_move(const uint8_t board_size, const uint8_t in_location, const enum MOVE_DIRECTION in_direction, const uint8_t in_steps, const uint8_t in_drops[5], char out_ptn[10]); // ------------------------------------------------------------------- // Game driver enum E_RESULT do_ptn(char *ptn);