#ifndef TAK_H #define TAK_H #include enum E_RESULT {ACT_OK, ACT_ILLEGAL, ACT_OVERFLOW, PTN_VALID, PTN_INVALID, GAME_END }; // ------------------------------------------------------------------- // State management enum COLOUR { C_WHITE, C_BLACK }; enum STONE_VARIANT { STONE_FLAT, STONE_STANDING, STONE_CAPSTONE }; enum MOVE_DIRECTION { M_UP, M_DOWN, M_LEFT, M_RIGHT }; enum WIN_TYPE { WIN_DRAW, WIN_FLAT_WHITE, WIN_FLAT_BLACK, WIN_ROAD_WHITE, WIN_ROAD_BLACK }; typedef uint8_t data_t; typedef uint16_t colour_stack_t; #define NUM_SHIFT 4 #define NUM_INC (0x1<> NUM_SHIFT) #define THE_COORDS(col,row) ((col)+(row)*board_size) extern enum WIN_TYPE won; extern uint8_t board_size; extern data_t celldat[36]; extern colour_stack_t colours[36]; extern enum COLOUR current_colour; extern uint8_t white_count, black_count, ply; void reset_state(const uint8_t new_board_size); void next_ply(void); enum E_RESULT try_place(const int8_t location, const enum COLOUR colour, const enum STONE_VARIANT stone); enum E_RESULT try_move(const int8_t location, const enum MOVE_DIRECTION direction, const uint8_t steps, const uint8_t drops[5]); enum WIN_TYPE check_win(void); // ------------------------------------------------------------------- // PTN related enum E_RESULT parse_place(const uint8_t board_size, char *ptn, uint8_t *out_location, enum STONE_VARIANT *out_stone); enum E_RESULT parse_move(const uint8_t board_size, char *ptn, uint8_t *out_location, enum MOVE_DIRECTION *out_direction, uint8_t *out_steps, uint8_t out_drops[5]); void generate_place(const uint8_t in_location, const enum STONE_VARIANT in_stone, char out_ptn[4]); void generate_move(const uint8_t in_location, const enum MOVE_DIRECTION in_direction, const uint8_t in_steps, const uint8_t in_drops[5], char out_ptn[10]); // ------------------------------------------------------------------- // Game driver enum E_RESULT do_ptn(char *ptn); #endif