#include #include static uint8_t board_size = 5; typedef uint16_t colour_stack_t; typedef uint8_t data_t; enum COLOUR { C_WHITE, C_BLACK }; enum STONE_VARIANT { STONE_FLAT, STONE_STANDING, STONE_CAPSTONE }; enum MOVE_DIRECTION { M_UP, M_DOWN, M_LEFT, M_RIGHT }; enum ACTION_RESULT { A_OK, A_ILLEGAL, A_OVERFLOW }; enum WIN_RESULT { W_NONE, W_ROAD_WHITE, W_ROAD_BLACK, W_FLAT_WHITE, W_FLAT_BLACK }; static colour_stack_t *colours = 0; static data_t *celldat = 0; static uint8_t white_flats, black_flats, white_caps, black_caps, turn; uint8_t init_game(void); void reset_game(void); void free_game(void); enum ACTION_RESULT try_place(const int8_t location, const enum COLOUR colour, const enum STONE_VARIANT stone); enum ACTION_RESULT try_move(const int8_t location, const enum MOVE_DIRECTION direction, const uint8_t steps, const uint8_t * const drops); enum WIN_RESULT check_win(const enum COLOUR colour);