#ifndef ENUMS_H_INCLUDE #define ENUMS_H_INCLUDE enum COLOUR { C_WHITE, C_BLACK }; enum STONE_VARIANT { STONE_FLAT, STONE_STANDING, STONE_CAPSTONE }; enum MOVE_DIRECTION { M_UP, M_DOWN, M_LEFT, M_RIGHT }; enum E_RESULT { A_OK, A_ILLEGAL, A_OVERFLOW, PTN_VALID, PTN_INVALID, W_NONE, W_DRAW, W_DRAGON, W_ROAD_WHITE, W_ROAD_BLACK, W_FLAT_WHITE, W_FLAT_BLACK }; #endif