enum COLOUR { C_WHITE, C_BLACK }; enum STONE_VARIANT { STONE_FLAT, STONE_STANDING, STONE_CAPSTONE }; enum MOVE_DIRECTION { M_UP, M_DOWN, M_LEFT, M_RIGHT }; enum ACTION_RESULT { A_OK, A_ILLEGAL, A_OVERFLOW }; enum WIN_RESULT { W_NONE, W_ROAD_WHITE, W_ROAD_BLACK, W_FLAT_WHITE, W_FLAT_BLACK };