/*
This file is part of ct.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with Takwrap. If not, see .
*/
#include "cnn1986.h"
#include "weights.h"
// ===================================================================
// Implementation of a small convolutional neural network
// ===================================================================
static float flattened[CONV_NUM+2];
static float dense1[DENSE1_NUM];
static float dense2[DENSE2_NUM];
#define RELU(x) ((x) = ((x)<0)?0:(x))
float cnn1986_evaluate_black_win(void) {
/* ------------------ *
* Convolution layer *
* ------------------ */
// for each kernel
for (uint8_t kern = 0; kern < KERN_NUM; kern++) {
// the stride is 1, march across the board
for (uint8_t bx = 0; bx < KERN_OSIZE; bx++) {
for (uint8_t by = 0; by < KERN_OSIZE; by++) {
flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)] =
conv2d_biases[kern];
// Compute the convolution for this position
for (uint8_t ky = 0; ky < KERN_SIZE; ky++) {
for (uint8_t kx = 0; kx < KERN_SIZE; kx++) {
for (uint8_t c = 0; c < KERN_CHAN; c++) {
// Where we are on the board
const uint8_t loc = kx+bx+(ky+by)*5;
// Look up what's on the board at this location, and
// multiply it. For c=0 we have to do some extra work
float lookup = 0;
if (COUNT_AT(loc)>c) {
if (c==0) {
if (STONE_AT(loc) == STONE_STANDING) {
lookup = (colours[loc] & 1) ? +0.25 : -0.25;
} else if (STONE_AT(loc) == STONE_CAPSTONE) {
lookup = (colours[loc] & 1) ? +1.00 : -1.00;
} else {
lookup = (colours[loc] & 1) ? +0.50 : -0.50;
}
} else {
lookup = (colours[loc] & (1< 1.0) {
return 1.0;
}
else if (output < -1.0) {
return -1.0;
}
return output;
}