#ifndef ACTIONS_H #define ACTIONS_H #include #include #include enum A_TYPE { A_PLACE, A_MOVE }; typedef uint32_t action_t; typedef struct action_node_s { struct action_node_s *next; action_t action; } action_node_t; typedef struct action_list_s { struct action_node_s *head, *tail; uint32_t length; } action_list_t; void action_list_init(void); void action_list_free(action_list_t *list); action_list_t *action_list_generate(void); int action_move_to_front(const action_t action, action_list_t *list); void action_take(const action_t action); void action_undo(const action_t action); void action_to_ptn(const action_t action, char* out_ptn); #endif