From 328c8d1e3094a942d6a2edd933c9cc4ab09daab1 Mon Sep 17 00:00:00 2001 From: tslil clingman Date: Sun, 31 Jan 2021 23:33:39 -0500 Subject: Just some #weightgoals ;) It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore. --- resources/extract.sh | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'resources') diff --git a/resources/extract.sh b/resources/extract.sh index 7fdda28..0e78505 100755 --- a/resources/extract.sh +++ b/resources/extract.sh @@ -2,9 +2,7 @@ db_file=games_anon.db -chosen_players="fwwwwibib archvenison NohatCoder nqeron ManaT -SultanPepper orfane rabbitboy84 applemonkeyman Reid Tayacan Breeze -AaaarghBot" +chosen_players="AaaarghBot Tiltak_Bot" query() { query="(size == $1) and (result != '1-0') and (result != '0-1') and (result != '0-0') and (result != '1/2-1/2')" @@ -62,7 +60,7 @@ fi make pptdb -for size in 5 6; do +for size in 5; do echo extract $size notation,result process $size 400000 training -- cgit v1.2.3