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An implementation of Tak and a computer opponent in C
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2 days
Train on data that is close to the end of the game only
tslil
2 days
Working version of this script
tslil
2 days
Hopefully removed all layer bugs
tslil
2 days
Trying again with correct data generation
tslil
2 days
Also this was wrong
tslil
2 days
Close in principle, but there;s a bug in ct1997 &/ pptdb!
tslil
2 days
Two inputs to model, stacks and flat counts
tslil
2 days
Shuffling is important
tslil
2 days
Magic
tslil
2 days
Fixed a small bug in PTN parsing, other stuff
tslil
2 days
Closing in on something reasonable for roads
tslil
2 days
Searching for a good representation
tslil
2 days
Small tweaks
tslil
2 days
On the hunt for a better representation
tslil
2 days
Experimenting with training nn
tslil
2 days
Separate concerns in pptdb, remove legacy in extract.sh
tslil
2 days
Gotta go fast
tslil
2 days
First attempt at training data + exclude draws + list overflows too
tslil
Take the output and do grep -Fvxf output_file input_file to drop the bad games from consideration
2 days
Tabs for indentation, spaces for alignment
tslil
2 days
Fixed indentation and some bugs, stats programme
tslil
2 days
Set dialect to C99
tslil
2 days
Added help, trimmed print_info
tslil
2 days
tak.h now tracks win state, optimisations, saved a byte on counts
tslil
2 days
Silly mistake
tslil
2 days
Line-mode mostly complete
tslil
2 days
Working on line-mode front-end
tslil
2 days
Fixed road DFS errors
tslil
2 days
Board printing
tslil
2 days
Added linenoise library, uninitialised variable + renaming
tslil
2 days
Transition to single file header
tslil
2 days
OBOEs in try_move + logic errors
tslil
- Corrected use of static - Implemented next_turn
2 days
Output PTN as well
tslil
2 days
PTN code looks correct, minor tweaks and header guards
tslil
2 days
Started on PTN stuff
tslil
2 days
Changed representation, implemented most basic things for tak.h
tslil
2 days
Init
tslil
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