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47 hoursCorrected generation of training data for 6stslil clingman
47 hoursDon't generate header for training data + tweakstslil
For some reason it would seem that moving flats to a lower value and increasing the proximity between caps and top flats improves acquisition. Still not great, but every bit counts.
47 hoursChange the training data generation a littletslil clingman
Although it pains me to say it, ``label smoothing'' appears to be actually work. I'm also currently experimenting with training simply against _all_ games, instead of only bot matches. Once the training finishes i'll pit cttei against itself with old and new weights, hopefully there'll be a noticeable improvement.
47 hoursRename ct_k -> ct, IANAL but ...tslil
47 hoursSmall typo in generated output for weightstslil clingman
47 hoursCorrect line clearing behaviour, EXIT_FAILURE <~ -1tslil clingman
47 hoursRenamed binariestslil clingman
47 hoursTEI interface working!tslil clingman
47 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
47 hoursJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
47 hoursFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
47 hoursPurged uninteresting statisticstslil
47 hoursSyntax errors, small tweak to training data generationtslil clingman
47 hoursAdded license information!tslil clingman
47 hoursPrint progress before recursion rather than aftertslil clingman
47 hoursSmall oversighttslil clingman
47 hoursSmall changes to build ct1986tslil clingman
47 hoursStable negamax-alpha-beta fail-softtslil clingman
47 hoursActually it seems before i was mis-countingtslil clingman
47 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
47 hoursStripping debug stufftslil clingman
47 hoursStill bugs...tslil clingman
47 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
47 hoursIncidental bugfixtslil clingman
47 hoursMemory leak fixtslil clingman
47 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
47 hoursWorking on action lists to refactortslil clingman
47 hoursStill tryingtslil clingman
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47 hoursHash collisionstslil clingman
47 hoursFixed some important bugstslil clingman
47 hoursAttempting Zobrist hashingtslil clingman
47 hoursno speed increase ...tslil clingman
47 hoursTrying caching to speed things uptslil clingman
47 hoursShould now play out to the endtslil clingman
47 hoursStarting work on LCD librarytslil clingman
47 hoursSlight fix to game looptslil clingman
47 hoursRenamingtslil clingman
47 hoursMany fixes, i think this is actually correcttslil clingman
47 hoursExperimentingtslil clingman
47 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
47 hoursWorking on better output + build system refinementtslil clingman
47 hoursForgot some file argumentstslil clingman
47 hoursCan't stop half-way through turntslil clingman
47 hoursIn-lined as much as a i daretslil clingman
47 hoursClosing in on lcd!tslil clingman
47 hoursSlight bugtslil clingman
47 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
47 hoursFirst steps towards character LCDtslil clingman
47 hoursSaving cursor position was not a good ideatslil clingman
47 hoursMultiplatform builds!tslil clingman