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42 hoursExperimentingtslil clingman
42 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
42 hoursWorking on better output + build system refinementtslil clingman
42 hoursForgot some file argumentstslil clingman
42 hoursCan't stop half-way through turntslil clingman
42 hoursIn-lined as much as a i daretslil clingman
42 hoursClosing in on lcd!tslil clingman
42 hoursSlight bugtslil clingman
42 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
42 hoursFirst steps towards character LCDtslil clingman
42 hoursSaving cursor position was not a good ideatslil clingman
42 hoursMultiplatform builds!tslil clingman
42 hoursShed dependency of linenoisetslil clingman
42 hoursFinally fixed move generationtslil clingman
42 hoursAdded tunable search depth and self-playtslil clingman
42 hoursToying with symmetrising datatslil clingman
42 hoursIn-lined score reportingtslil clingman
42 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
42 hoursFinally fixed memory order of weights!tslil clingman
42 hoursOpps, wrong stonetslil clingman
42 hoursRevert "Starting work on MCU port"tslil clingman
42 hoursIt works, but it's too slowtslil clingman
42 hoursStarting work on MCU porttslil clingman
42 hoursBetter statustslil clingman
42 hoursWent back up to 1986 weightstslil
42 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
42 hoursChanged function back to macrotslil
42 hoursThere was a bug in the minimax!tslil
42 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
42 hoursSo after a small tweak, it actually plays well!tslil
42 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
42 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
42 hoursThere are still some bugs somewhere in minimax ...tslil
42 hoursFixed minimax (!), fixed bugs in tak.ctslil
42 hoursTrying minimaxtslil
42 hoursWeights?tslil
42 hoursWider?tslil
42 hoursTrying various things to teach titslil
42 hoursHave to account for CPStslil
42 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
42 hoursClosing in!tslil
42 hoursAuto-generating weightstslil
42 hoursGenerate the correct format directlytslil
42 hoursone output (of course), Pade approximant of logistic for activationtslil
42 hoursTrain on data that is close to the end of the game onlytslil
42 hoursWorking version of this scripttslil
42 hoursHopefully removed all layer bugstslil
42 hoursTrying again with correct data generationtslil
42 hoursAlso this was wrongtslil
42 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil