| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 46 hours | This is the basic idea, there's ≥ 1 bug (generates illegals...) | tslil clingman | |
| 46 hours | Working on action lists to refactor | tslil clingman | |
| 46 hours | Still trying | tslil clingman | |
| | | |||
| 46 hours | Hash collisions | tslil clingman | |
| 46 hours | Fixed some important bugs | tslil clingman | |
| 46 hours | Attempting Zobrist hashing | tslil clingman | |
| 46 hours | no speed increase ... | tslil clingman | |
| 46 hours | Trying caching to speed things up | tslil clingman | |
| 46 hours | Should now play out to the end | tslil clingman | |
| 46 hours | Starting work on LCD library | tslil clingman | |
| 46 hours | Slight fix to game loop | tslil clingman | |
| 46 hours | Renaming | tslil clingman | |
| 46 hours | Many fixes, i think this is actually correct | tslil clingman | |
| 46 hours | Experimenting | tslil clingman | |
| 46 hours | Vertical line is just incremented %2, i'll have to manually buffer | tslil clingman | |
| charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break; | |||
| 46 hours | Working on better output + build system refinement | tslil clingman | |
| 46 hours | Forgot some file arguments | tslil clingman | |
| 46 hours | Can't stop half-way through turn | tslil clingman | |
| 46 hours | In-lined as much as a i dare | tslil clingman | |
| 46 hours | Closing in on lcd! | tslil clingman | |
| 46 hours | Slight bug | tslil clingman | |
| 46 hours | Currently segfaults. Maybe because serial is in use? | tslil clingman | |
| 46 hours | First steps towards character LCD | tslil clingman | |
| 46 hours | Saving cursor position was not a good idea | tslil clingman | |
| 46 hours | Multiplatform builds! | tslil clingman | |
| 46 hours | Shed dependency of linenoise | tslil clingman | |
| 46 hours | Finally fixed move generation | tslil clingman | |
| 46 hours | Added tunable search depth and self-play | tslil clingman | |
| 46 hours | Toying with symmetrising data | tslil clingman | |
| 46 hours | In-lined score reporting | tslil clingman | |
| 46 hours | Nicer info, corrected strncmp --> strcmp in places | tslil clingman | |
| 46 hours | Finally fixed memory order of weights! | tslil clingman | |
| 46 hours | Opps, wrong stone | tslil clingman | |
| 46 hours | Revert "Starting work on MCU port" | tslil clingman | |
| This reverts commit 43eec01361eb6174142180c29afef960e041514e. | |||
| 46 hours | It works, but it's too slow | tslil clingman | |
| 46 hours | Starting work on MCU port | tslil clingman | |
| 46 hours | Better status | tslil clingman | |
| 46 hours | Went back up to 1986 weights | tslil | |
| 46 hours | Dragon is not separate, fixed concession, allowing playing as b/w | tslil | |
| 46 hours | Changed function back to macro | tslil | |
| 46 hours | There was a bug in the minimax! | tslil | |
| 46 hours | Better trained weights, an important oversight in minimax (steps <=) | tslil | |
| I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct. | |||
| 46 hours | So after a small tweak, it actually plays well! | tslil | |
| 46 hours | Seems tolerable, but not great. Still wont win or lose ??? | tslil | |
| 46 hours | Trying alpha-beta pruning. There's a bug somewhere ... | tslil | |
| 46 hours | There are still some bugs somewhere in minimax ... | tslil | |
| In tinue it doesn't seem to choose a move | |||
| 46 hours | Fixed minimax (!), fixed bugs in tak.c | tslil | |
| With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights | |||
| 46 hours | Trying minimax | tslil | |
| 46 hours | Weights? | tslil | |
| 46 hours | Wider? | tslil | |
