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47 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
47 hoursIncidental bugfixtslil clingman
47 hoursMemory leak fixtslil clingman
47 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
47 hoursWorking on action lists to refactortslil clingman
47 hoursStill tryingtslil clingman
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47 hoursHash collisionstslil clingman
47 hoursFixed some important bugstslil clingman
47 hoursAttempting Zobrist hashingtslil clingman
47 hoursno speed increase ...tslil clingman
47 hoursTrying caching to speed things uptslil clingman
47 hoursShould now play out to the endtslil clingman
47 hoursStarting work on LCD librarytslil clingman
47 hoursSlight fix to game looptslil clingman
47 hoursRenamingtslil clingman
47 hoursMany fixes, i think this is actually correcttslil clingman
47 hoursExperimentingtslil clingman
47 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
47 hoursWorking on better output + build system refinementtslil clingman
47 hoursForgot some file argumentstslil clingman
47 hoursCan't stop half-way through turntslil clingman
47 hoursIn-lined as much as a i daretslil clingman
47 hoursClosing in on lcd!tslil clingman
47 hoursSlight bugtslil clingman
47 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
47 hoursFirst steps towards character LCDtslil clingman
47 hoursSaving cursor position was not a good ideatslil clingman
47 hoursMultiplatform builds!tslil clingman
47 hoursShed dependency of linenoisetslil clingman
47 hoursFinally fixed move generationtslil clingman
47 hoursAdded tunable search depth and self-playtslil clingman
47 hoursToying with symmetrising datatslil clingman
47 hoursIn-lined score reportingtslil clingman
47 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
47 hoursFinally fixed memory order of weights!tslil clingman
47 hoursOpps, wrong stonetslil clingman
47 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
47 hoursIt works, but it's too slowtslil clingman
47 hoursStarting work on MCU porttslil clingman
47 hoursBetter statustslil clingman
47 hoursWent back up to 1986 weightstslil
47 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
47 hoursChanged function back to macrotslil
47 hoursThere was a bug in the minimax!tslil
47 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
47 hoursSo after a small tweak, it actually plays well!tslil
47 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
47 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
47 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
47 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights