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3 daysWent back up to 1986 weightstslil
3 daysDragon is not separate, fixed concession, allowing playing as b/wtslil
3 daysChanged function back to macrotslil
3 daysThere was a bug in the minimax!tslil
3 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
3 daysSo after a small tweak, it actually plays well!tslil
3 daysSeems tolerable, but not great. Still wont win or lose ???tslil
3 daysTrying alpha-beta pruning. There's a bug somewhere ...tslil
3 daysThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
3 daysFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
3 daysTrying minimaxtslil
3 daysWeights?tslil
3 daysWider?tslil
3 daysTrying various things to teach titslil
3 daysHave to account for CPStslil
3 daysWell it works, and it's bad. Many bugs fixed in interimtslil
3 daysClosing in!tslil
3 daysAuto-generating weightstslil
3 daysGenerate the correct format directlytslil
3 daysone output (of course), Pade approximant of logistic for activationtslil
3 daysTrain on data that is close to the end of the game onlytslil
3 daysWorking version of this scripttslil
3 daysHopefully removed all layer bugstslil
3 daysTrying again with correct data generationtslil
3 daysAlso this was wrongtslil
3 daysClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
3 daysTwo inputs to model, stacks and flat countstslil
3 daysShuffling is importanttslil
3 daysMagictslil
3 daysFixed a small bug in PTN parsing, other stufftslil
3 daysClosing in on something reasonable for roadstslil
3 daysSearching for a good representationtslil
3 daysSmall tweakstslil
3 daysOn the hunt for a better representationtslil
3 daysExperimenting with training nntslil
3 daysSeparate concerns in pptdb, remove legacy in extract.shtslil
3 daysGotta go fasttslil
3 daysFirst attempt at training data + exclude draws + list overflows tootslil
Take the output and do grep -Fvxf output_file input_file to drop the bad games from consideration
3 daysTabs for indentation, spaces for alignmenttslil
3 daysFixed indentation and some bugs, stats programmetslil
3 daysSet dialect to C99tslil
3 daysAdded help, trimmed print_infotslil
3 daystak.h now tracks win state, optimisations, saved a byte on countstslil
3 daysSilly mistaketslil
3 daysLine-mode mostly completetslil
3 daysWorking on line-mode front-endtslil
3 daysFixed road DFS errorstslil
3 daysBoard printingtslil
3 daysAdded linenoise library, uninitialised variable + renamingtslil
3 daysTransition to single file headertslil