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45 hoursSlight fix to game looptslil clingman
45 hoursRenamingtslil clingman
45 hoursMany fixes, i think this is actually correcttslil clingman
45 hoursExperimentingtslil clingman
45 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
45 hoursWorking on better output + build system refinementtslil clingman
45 hoursForgot some file argumentstslil clingman
45 hoursCan't stop half-way through turntslil clingman
45 hoursIn-lined as much as a i daretslil clingman
45 hoursClosing in on lcd!tslil clingman
45 hoursSlight bugtslil clingman
45 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
45 hoursFirst steps towards character LCDtslil clingman
45 hoursSaving cursor position was not a good ideatslil clingman
45 hoursMultiplatform builds!tslil clingman
45 hoursShed dependency of linenoisetslil clingman
45 hoursFinally fixed move generationtslil clingman
45 hoursAdded tunable search depth and self-playtslil clingman
45 hoursToying with symmetrising datatslil clingman
45 hoursIn-lined score reportingtslil clingman
45 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
45 hoursFinally fixed memory order of weights!tslil clingman
45 hoursOpps, wrong stonetslil clingman
45 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
45 hoursIt works, but it's too slowtslil clingman
45 hoursStarting work on MCU porttslil clingman
45 hoursBetter statustslil clingman
45 hoursWent back up to 1986 weightstslil
45 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
45 hoursChanged function back to macrotslil
45 hoursThere was a bug in the minimax!tslil
45 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
45 hoursSo after a small tweak, it actually plays well!tslil
45 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
45 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
45 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
45 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
45 hoursTrying minimaxtslil
45 hoursWeights?tslil
45 hoursWider?tslil
45 hoursTrying various things to teach titslil
45 hoursHave to account for CPStslil
45 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
45 hoursClosing in!tslil
45 hoursAuto-generating weightstslil
45 hoursGenerate the correct format directlytslil
45 hoursone output (of course), Pade approximant of logistic for activationtslil
45 hoursTrain on data that is close to the end of the game onlytslil
45 hoursWorking version of this scripttslil
45 hoursHopefully removed all layer bugstslil