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2021-01-24Working on action lists to refactortslil clingman
2021-01-24Still tryingtslil clingman
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2021-01-23Hash collisionstslil clingman
2021-01-23Fixed some important bugstslil clingman
2021-01-23Attempting Zobrist hashingtslil clingman
2021-01-23no speed increase ...tslil clingman
2021-01-22Trying caching to speed things uptslil clingman
2021-01-22Should now play out to the endtslil clingman
2021-01-21Starting work on LCD librarytslil clingman
2021-01-21Slight fix to game looptslil clingman
2021-01-21Renamingtslil clingman
2021-01-21Many fixes, i think this is actually correcttslil clingman
2021-01-21Experimentingtslil clingman
2021-01-20Vertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
2021-01-20Working on better output + build system refinementtslil clingman
2021-01-20Forgot some file argumentstslil clingman
2021-01-20Can't stop half-way through turntslil clingman
2021-01-20In-lined as much as a i daretslil clingman
2021-01-20Closing in on lcd!tslil clingman
2021-01-19Slight bugtslil clingman
2021-01-19Currently segfaults. Maybe because serial is in use?tslil clingman
2021-01-18First steps towards character LCDtslil clingman
2021-01-18Saving cursor position was not a good ideatslil clingman
2021-01-18Multiplatform builds!tslil clingman
2021-01-18Shed dependency of linenoisetslil clingman
2021-01-18Finally fixed move generationtslil clingman
2021-01-18Added tunable search depth and self-playtslil clingman
2021-01-18Toying with symmetrising datatslil clingman
2021-01-18In-lined score reportingtslil clingman
2021-01-18Nicer info, corrected strncmp --> strcmp in placestslil clingman
2021-01-18Finally fixed memory order of weights!tslil clingman
2021-01-17Opps, wrong stonetslil clingman
2021-01-17Revert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
2021-01-17It works, but it's too slowtslil
2021-01-17Starting work on MCU porttslil clingman
2021-01-17Better statustslil clingman
2021-01-16Went back up to 1986 weightstslil
2021-01-15Dragon is not separate, fixed concession, allowing playing as b/wtslil
2021-01-15Changed function back to macrotslil
2021-01-15There was a bug in the minimax!tslil
2021-01-14Better trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
2021-01-14So after a small tweak, it actually plays well!tslil
2021-01-14Seems tolerable, but not great. Still wont win or lose ???tslil
2021-01-14Trying alpha-beta pruning. There's a bug somewhere ...tslil
2021-01-13There are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
2021-01-13Fixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
2021-01-13Trying minimaxtslil
2021-01-13Weights?tslil
2021-01-13Wider?tslil
2021-01-13Trying various things to teach titslil