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48 hoursStill tryingtslil clingman
48 hoursHash collisionstslil clingman
48 hoursFixed some important bugstslil clingman
48 hoursAttempting Zobrist hashingtslil clingman
48 hoursno speed increase ...tslil clingman
48 hoursTrying caching to speed things uptslil clingman
48 hoursShould now play out to the endtslil clingman
48 hoursStarting work on LCD librarytslil clingman
48 hoursSlight fix to game looptslil clingman
48 hoursRenamingtslil clingman
48 hoursMany fixes, i think this is actually correcttslil clingman
48 hoursExperimentingtslil clingman
48 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
48 hoursWorking on better output + build system refinementtslil clingman
48 hoursForgot some file argumentstslil clingman
48 hoursCan't stop half-way through turntslil clingman
48 hoursIn-lined as much as a i daretslil clingman
48 hoursClosing in on lcd!tslil clingman
48 hoursSlight bugtslil clingman
48 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
48 hoursFirst steps towards character LCDtslil clingman
48 hoursSaving cursor position was not a good ideatslil clingman
48 hoursMultiplatform builds!tslil clingman
48 hoursShed dependency of linenoisetslil clingman
48 hoursFinally fixed move generationtslil clingman
48 hoursAdded tunable search depth and self-playtslil clingman
48 hoursToying with symmetrising datatslil clingman
48 hoursIn-lined score reportingtslil clingman
48 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
48 hoursFinally fixed memory order of weights!tslil clingman
48 hoursOpps, wrong stonetslil clingman
48 hoursRevert "Starting work on MCU port"tslil clingman
48 hoursIt works, but it's too slowtslil clingman
48 hoursStarting work on MCU porttslil clingman
48 hoursBetter statustslil clingman
48 hoursWent back up to 1986 weightstslil
48 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
48 hoursChanged function back to macrotslil
48 hoursThere was a bug in the minimax!tslil
48 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
48 hoursSo after a small tweak, it actually plays well!tslil
48 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
48 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
48 hoursThere are still some bugs somewhere in minimax ...tslil
48 hoursFixed minimax (!), fixed bugs in tak.ctslil
48 hoursTrying minimaxtslil
48 hoursWeights?tslil
48 hoursWider?tslil
48 hoursTrying various things to teach titslil
48 hoursHave to account for CPStslil