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46 hoursTEI interface working!tslil clingman
46 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
46 hoursJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
46 hoursFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
46 hoursPurged uninteresting statisticstslil
46 hoursSyntax errors, small tweak to training data generationtslil clingman
46 hoursAdded license information!tslil clingman
46 hoursPrint progress before recursion rather than aftertslil clingman
46 hoursSmall oversighttslil clingman
46 hoursSmall changes to build ct1986tslil clingman
46 hoursStable negamax-alpha-beta fail-softtslil clingman
46 hoursActually it seems before i was mis-countingtslil clingman
46 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
46 hoursStripping debug stufftslil clingman
46 hoursStill bugs...tslil clingman
46 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
46 hoursIncidental bugfixtslil clingman
46 hoursMemory leak fixtslil clingman
46 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
46 hoursWorking on action lists to refactortslil clingman
46 hoursStill tryingtslil clingman
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46 hoursHash collisionstslil clingman
46 hoursFixed some important bugstslil clingman
46 hoursAttempting Zobrist hashingtslil clingman
46 hoursno speed increase ...tslil clingman
46 hoursTrying caching to speed things uptslil clingman
46 hoursShould now play out to the endtslil clingman
46 hoursStarting work on LCD librarytslil clingman
46 hoursSlight fix to game looptslil clingman
46 hoursRenamingtslil clingman
46 hoursMany fixes, i think this is actually correcttslil clingman
46 hoursExperimentingtslil clingman
46 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
46 hoursWorking on better output + build system refinementtslil clingman
46 hoursForgot some file argumentstslil clingman
46 hoursCan't stop half-way through turntslil clingman
46 hoursIn-lined as much as a i daretslil clingman
46 hoursClosing in on lcd!tslil clingman
46 hoursSlight bugtslil clingman
46 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
46 hoursFirst steps towards character LCDtslil clingman
46 hoursSaving cursor position was not a good ideatslil clingman
46 hoursMultiplatform builds!tslil clingman
46 hoursShed dependency of linenoisetslil clingman
46 hoursFinally fixed move generationtslil clingman
46 hoursAdded tunable search depth and self-playtslil clingman
46 hoursToying with symmetrising datatslil clingman
46 hoursIn-lined score reportingtslil clingman
46 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
46 hoursFinally fixed memory order of weights!tslil clingman