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2 daysGenerate the correct format directlytslil
2 daysone output (of course), Pade approximant of logistic for activationtslil
2 daysTrain on data that is close to the end of the game onlytslil
2 daysWorking version of this scripttslil
2 daysHopefully removed all layer bugstslil
2 daysTrying again with correct data generationtslil
2 daysAlso this was wrongtslil
2 daysClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
2 daysTwo inputs to model, stacks and flat countstslil
2 daysShuffling is importanttslil
2 daysMagictslil
2 daysFixed a small bug in PTN parsing, other stufftslil
2 daysClosing in on something reasonable for roadstslil
2 daysSearching for a good representationtslil
2 daysSmall tweakstslil
2 daysOn the hunt for a better representationtslil
2 daysExperimenting with training nntslil
2 daysSeparate concerns in pptdb, remove legacy in extract.shtslil
2 daysGotta go fasttslil
2 daysFirst attempt at training data + exclude draws + list overflows tootslil
2 daysTabs for indentation, spaces for alignmenttslil
2 daysFixed indentation and some bugs, stats programmetslil
2 daysSet dialect to C99tslil
2 daysAdded help, trimmed print_infotslil
2 daystak.h now tracks win state, optimisations, saved a byte on countstslil
2 daysSilly mistaketslil
2 daysLine-mode mostly completetslil
2 daysWorking on line-mode front-endtslil
2 daysFixed road DFS errorstslil
2 daysBoard printingtslil
2 daysAdded linenoise library, uninitialised variable + renamingtslil
2 daysTransition to single file headertslil
2 daysOBOEs in try_move + logic errorstslil
2 daysOutput PTN as welltslil
2 daysPTN code looks correct, minor tweaks and header guardstslil
2 daysStarted on PTN stufftslil
2 daysChanged representation, implemented most basic things for tak.htslil
2 daysInittslil