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41 hoursPlaying around with huge nn's, poorly trained.sixestslil
Not great at shallow depths
41 hoursDon't generate header for training data + tweakstslil
For some reason it would seem that moving flats to a lower value and increasing the proximity between caps and top flats improves acquisition. Still not great, but every bit counts.
41 hoursChange the training data generation a littletslil clingman
Although it pains me to say it, ``label smoothing'' appears to be actually work. I'm also currently experimenting with training simply against _all_ games, instead of only bot matches. Once the training finishes i'll pit cttei against itself with old and new weights, hopefully there'll be a noticeable improvement.
41 hoursRename ct_k -> ct, IANAL but ...tslil
41 hoursSmall typo in generated output for weightstslil clingman
41 hoursCorrect line clearing behaviour, EXIT_FAILURE <~ -1tslil clingman
41 hoursRenamed binariestslil clingman
41 hoursTEI interface working!tslil clingman
41 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
41 hoursJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
41 hoursFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
41 hoursPurged uninteresting statisticstslil
41 hoursSyntax errors, small tweak to training data generationtslil clingman
41 hoursAdded license information!tslil clingman
41 hoursPrint progress before recursion rather than aftertslil clingman
41 hoursSmall oversighttslil clingman
41 hoursSmall changes to build ct1986tslil clingman
41 hoursStable negamax-alpha-beta fail-softtslil clingman
41 hoursActually it seems before i was mis-countingtslil clingman
41 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
41 hoursStripping debug stufftslil clingman
41 hoursStill bugs...tslil clingman
41 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
41 hoursIncidental bugfixtslil clingman
41 hoursMemory leak fixtslil clingman
41 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
41 hoursWorking on action lists to refactortslil clingman
41 hoursStill tryingtslil clingman
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41 hoursHash collisionstslil clingman
41 hoursFixed some important bugstslil clingman
41 hoursAttempting Zobrist hashingtslil clingman
41 hoursno speed increase ...tslil clingman
41 hoursTrying caching to speed things uptslil clingman
41 hoursShould now play out to the endtslil clingman
41 hoursStarting work on LCD librarytslil clingman
41 hoursSlight fix to game looptslil clingman
41 hoursRenamingtslil clingman
41 hoursMany fixes, i think this is actually correcttslil clingman
41 hoursExperimentingtslil clingman
41 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
41 hoursWorking on better output + build system refinementtslil clingman
41 hoursForgot some file argumentstslil clingman
41 hoursCan't stop half-way through turntslil clingman
41 hoursIn-lined as much as a i daretslil clingman
41 hoursClosing in on lcd!tslil clingman
41 hoursSlight bugtslil clingman
41 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
41 hoursFirst steps towards character LCDtslil clingman
41 hoursSaving cursor position was not a good ideatslil clingman
41 hoursMultiplatform builds!tslil clingman