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3 daysRenamingtslil clingman
3 daysMany fixes, i think this is actually correcttslil clingman
3 daysExperimentingtslil clingman
3 daysVertical line is just incremented %2, i'll have to manually buffertslil clingman
3 daysWorking on better output + build system refinementtslil clingman
3 daysForgot some file argumentstslil clingman
3 daysCan't stop half-way through turntslil clingman
3 daysIn-lined as much as a i daretslil clingman
3 daysClosing in on lcd!tslil clingman
3 daysSlight bugtslil clingman
3 daysCurrently segfaults. Maybe because serial is in use?tslil clingman
3 daysFirst steps towards character LCDtslil clingman
3 daysSaving cursor position was not a good ideatslil clingman
3 daysMultiplatform builds!tslil clingman
3 daysShed dependency of linenoisetslil clingman
3 daysFinally fixed move generationtslil clingman
3 daysAdded tunable search depth and self-playtslil clingman
3 daysToying with symmetrising datatslil clingman
3 daysIn-lined score reportingtslil clingman
3 daysNicer info, corrected strncmp --> strcmp in placestslil clingman
3 daysFinally fixed memory order of weights!tslil clingman
3 daysOpps, wrong stonetslil clingman
3 daysRevert "Starting work on MCU port"tslil clingman
3 daysIt works, but it's too slowtslil clingman
3 daysStarting work on MCU porttslil clingman
3 daysBetter statustslil clingman
3 daysWent back up to 1986 weightstslil
3 daysDragon is not separate, fixed concession, allowing playing as b/wtslil
3 daysChanged function back to macrotslil
3 daysThere was a bug in the minimax!tslil
3 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
3 daysSo after a small tweak, it actually plays well!tslil
3 daysSeems tolerable, but not great. Still wont win or lose ???tslil
3 daysTrying alpha-beta pruning. There's a bug somewhere ...tslil
3 daysThere are still some bugs somewhere in minimax ...tslil
3 daysFixed minimax (!), fixed bugs in tak.ctslil
3 daysTrying minimaxtslil
3 daysWeights?tslil
3 daysWider?tslil
3 daysTrying various things to teach titslil
3 daysHave to account for CPStslil
3 daysWell it works, and it's bad. Many bugs fixed in interimtslil
3 daysClosing in!tslil
3 daysAuto-generating weightstslil
3 daysGenerate the correct format directlytslil
3 daysone output (of course), Pade approximant of logistic for activationtslil
3 daysTrain on data that is close to the end of the game onlytslil
3 daysWorking version of this scripttslil
3 daysHopefully removed all layer bugstslil
3 daysTrying again with correct data generationtslil