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41 hoursIt works, but it's too slowmcutslil
41 hoursStarting work on MCU porttslil
41 hoursWent back up to 1986 weightstslil
41 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
41 hoursChanged function back to macrotslil
41 hoursThere was a bug in the minimax!tslil
41 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
41 hoursSo after a small tweak, it actually plays well!tslil
41 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
41 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
41 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
41 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
41 hoursTrying minimaxtslil
41 hoursWeights?tslil
41 hoursWider?tslil
41 hoursTrying various things to teach titslil
41 hoursHave to account for CPStslil
41 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
41 hoursClosing in!tslil
41 hoursAuto-generating weightstslil
41 hoursGenerate the correct format directlytslil
41 hoursone output (of course), Pade approximant of logistic for activationtslil
41 hoursTrain on data that is close to the end of the game onlytslil
41 hoursWorking version of this scripttslil
41 hoursHopefully removed all layer bugstslil
41 hoursTrying again with correct data generationtslil
41 hoursAlso this was wrongtslil
41 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
41 hoursTwo inputs to model, stacks and flat countstslil
41 hoursShuffling is importanttslil
41 hoursMagictslil
41 hoursFixed a small bug in PTN parsing, other stufftslil
41 hoursClosing in on something reasonable for roadstslil
41 hoursSearching for a good representationtslil
41 hoursSmall tweakstslil
41 hoursOn the hunt for a better representationtslil
41 hoursExperimenting with training nntslil
41 hoursSeparate concerns in pptdb, remove legacy in extract.shtslil
41 hoursGotta go fasttslil
41 hoursFirst attempt at training data + exclude draws + list overflows tootslil
Take the output and do grep -Fvxf output_file input_file to drop the bad games from consideration
41 hoursTabs for indentation, spaces for alignmenttslil
41 hoursFixed indentation and some bugs, stats programmetslil
41 hoursSet dialect to C99tslil
41 hoursAdded help, trimmed print_infotslil
41 hourstak.h now tracks win state, optimisations, saved a byte on countstslil
41 hoursSilly mistaketslil
41 hoursLine-mode mostly completetslil
41 hoursWorking on line-mode front-endtslil
41 hoursFixed road DFS errorstslil
41 hoursBoard printingtslil