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43 hoursTrain on data that is close to the end of the game onlytslil
43 hoursWorking version of this scripttslil
43 hoursHopefully removed all layer bugstslil
43 hoursTrying again with correct data generationtslil
43 hoursAlso this was wrongtslil
43 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
43 hoursTwo inputs to model, stacks and flat countstslil
43 hoursShuffling is importanttslil
43 hoursMagictslil
43 hoursFixed a small bug in PTN parsing, other stufftslil
43 hoursClosing in on something reasonable for roadstslil
43 hoursSearching for a good representationtslil
43 hoursSmall tweakstslil
43 hoursOn the hunt for a better representationtslil
43 hoursExperimenting with training nntslil
43 hoursSeparate concerns in pptdb, remove legacy in extract.shtslil
43 hoursGotta go fasttslil
43 hoursFirst attempt at training data + exclude draws + list overflows tootslil
Take the output and do grep -Fvxf output_file input_file to drop the bad games from consideration
43 hoursTabs for indentation, spaces for alignmenttslil
43 hoursFixed indentation and some bugs, stats programmetslil
43 hoursSet dialect to C99tslil
43 hoursAdded help, trimmed print_infotslil
43 hourstak.h now tracks win state, optimisations, saved a byte on countstslil
43 hoursSilly mistaketslil
43 hoursLine-mode mostly completetslil
43 hoursWorking on line-mode front-endtslil
43 hoursFixed road DFS errorstslil
43 hoursBoard printingtslil
43 hoursAdded linenoise library, uninitialised variable + renamingtslil
43 hoursTransition to single file headertslil
43 hoursOBOEs in try_move + logic errorstslil
- Corrected use of static - Implemented next_turn
43 hoursOutput PTN as welltslil
43 hoursPTN code looks correct, minor tweaks and header guardstslil
43 hoursStarted on PTN stufftslil
43 hoursChanged representation, implemented most basic things for tak.htslil
43 hoursInittslil