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42 hoursGenerate the correct format directlytslil
42 hoursone output (of course), Pade approximant of logistic for activationtslil
42 hoursTrain on data that is close to the end of the game onlytslil
42 hoursWorking version of this scripttslil
42 hoursHopefully removed all layer bugstslil
42 hoursTrying again with correct data generationtslil
42 hoursAlso this was wrongtslil
42 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
42 hoursTwo inputs to model, stacks and flat countstslil
42 hoursShuffling is importanttslil
42 hoursMagictslil
42 hoursFixed a small bug in PTN parsing, other stufftslil
42 hoursClosing in on something reasonable for roadstslil
42 hoursSearching for a good representationtslil
42 hoursSmall tweakstslil
42 hoursOn the hunt for a better representationtslil
42 hoursExperimenting with training nntslil
42 hoursSeparate concerns in pptdb, remove legacy in extract.shtslil
42 hoursGotta go fasttslil
42 hoursFirst attempt at training data + exclude draws + list overflows tootslil
42 hoursTabs for indentation, spaces for alignmenttslil
42 hoursFixed indentation and some bugs, stats programmetslil
42 hoursSet dialect to C99tslil
42 hoursAdded help, trimmed print_infotslil
42 hourstak.h now tracks win state, optimisations, saved a byte on countstslil
42 hoursSilly mistaketslil
42 hoursLine-mode mostly completetslil
42 hoursWorking on line-mode front-endtslil
42 hoursFixed road DFS errorstslil
42 hoursBoard printingtslil
42 hoursAdded linenoise library, uninitialised variable + renamingtslil
42 hoursTransition to single file headertslil
42 hoursOBOEs in try_move + logic errorstslil
42 hoursOutput PTN as welltslil
42 hoursPTN code looks correct, minor tweaks and header guardstslil
42 hoursStarted on PTN stufftslil
42 hoursChanged representation, implemented most basic things for tak.htslil
42 hoursInittslil