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47 hoursShould now play out to the endtslil clingman
47 hoursStarting work on LCD librarytslil clingman
47 hoursSlight fix to game looptslil clingman
47 hoursRenamingtslil clingman
47 hoursMany fixes, i think this is actually correcttslil clingman
47 hoursExperimentingtslil clingman
47 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
47 hoursWorking on better output + build system refinementtslil clingman
47 hoursForgot some file argumentstslil clingman
47 hoursCan't stop half-way through turntslil clingman
47 hoursIn-lined as much as a i daretslil clingman
47 hoursClosing in on lcd!tslil clingman
47 hoursSlight bugtslil clingman
47 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
47 hoursFirst steps towards character LCDtslil clingman
47 hoursSaving cursor position was not a good ideatslil clingman
47 hoursMultiplatform builds!tslil clingman
47 hoursShed dependency of linenoisetslil clingman
47 hoursFinally fixed move generationtslil clingman
47 hoursAdded tunable search depth and self-playtslil clingman
47 hoursToying with symmetrising datatslil clingman
47 hoursIn-lined score reportingtslil clingman
47 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
47 hoursFinally fixed memory order of weights!tslil clingman
47 hoursOpps, wrong stonetslil clingman
47 hoursRevert "Starting work on MCU port"tslil clingman
47 hoursIt works, but it's too slowtslil clingman
47 hoursStarting work on MCU porttslil clingman
47 hoursBetter statustslil clingman
47 hoursWent back up to 1986 weightstslil
47 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
47 hoursChanged function back to macrotslil
47 hoursThere was a bug in the minimax!tslil
47 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
47 hoursSo after a small tweak, it actually plays well!tslil
47 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
47 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
47 hoursThere are still some bugs somewhere in minimax ...tslil
47 hoursFixed minimax (!), fixed bugs in tak.ctslil
47 hoursTrying minimaxtslil
47 hoursWeights?tslil
47 hoursWider?tslil
47 hoursTrying various things to teach titslil
47 hoursHave to account for CPStslil
47 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
47 hoursClosing in!tslil
47 hoursAuto-generating weightstslil
47 hoursGenerate the correct format directlytslil
47 hoursone output (of course), Pade approximant of logistic for activationtslil
47 hoursTrain on data that is close to the end of the game onlytslil