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43 hoursTrying caching to speed things uptslil clingman
43 hoursShould now play out to the endtslil clingman
43 hoursStarting work on LCD librarytslil clingman
43 hoursSlight fix to game looptslil clingman
43 hoursRenamingtslil clingman
43 hoursMany fixes, i think this is actually correcttslil clingman
43 hoursExperimentingtslil clingman
43 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
43 hoursWorking on better output + build system refinementtslil clingman
43 hoursForgot some file argumentstslil clingman
43 hoursCan't stop half-way through turntslil clingman
43 hoursIn-lined as much as a i daretslil clingman
43 hoursClosing in on lcd!tslil clingman
43 hoursSlight bugtslil clingman
43 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
43 hoursFirst steps towards character LCDtslil clingman
43 hoursSaving cursor position was not a good ideatslil clingman
43 hoursMultiplatform builds!tslil clingman
43 hoursShed dependency of linenoisetslil clingman
43 hoursFinally fixed move generationtslil clingman
43 hoursAdded tunable search depth and self-playtslil clingman
43 hoursToying with symmetrising datatslil clingman
43 hoursIn-lined score reportingtslil clingman
43 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
43 hoursFinally fixed memory order of weights!tslil clingman
43 hoursOpps, wrong stonetslil clingman
43 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
43 hoursIt works, but it's too slowtslil clingman
43 hoursStarting work on MCU porttslil clingman
43 hoursBetter statustslil clingman
43 hoursWent back up to 1986 weightstslil
43 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
43 hoursChanged function back to macrotslil
43 hoursThere was a bug in the minimax!tslil
43 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
43 hoursSo after a small tweak, it actually plays well!tslil
43 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
43 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
43 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
43 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
43 hoursTrying minimaxtslil
43 hoursWeights?tslil
43 hoursWider?tslil
43 hoursTrying various things to teach titslil
43 hoursHave to account for CPStslil
43 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
43 hoursClosing in!tslil
43 hoursAuto-generating weightstslil
43 hoursGenerate the correct format directlytslil
43 hoursone output (of course), Pade approximant of logistic for activationtslil