| Age | Commit message (Expand) | Author |
| 45 hours | Saving cursor position was not a good idea | tslil clingman |
| 45 hours | Multiplatform builds! | tslil clingman |
| 45 hours | Shed dependency of linenoise | tslil clingman |
| 45 hours | Finally fixed move generation | tslil clingman |
| 45 hours | Added tunable search depth and self-play | tslil clingman |
| 45 hours | Toying with symmetrising data | tslil clingman |
| 45 hours | In-lined score reporting | tslil clingman |
| 45 hours | Nicer info, corrected strncmp --> strcmp in places | tslil clingman |
| 45 hours | Finally fixed memory order of weights! | tslil clingman |
| 45 hours | Opps, wrong stone | tslil clingman |
| 45 hours | Revert "Starting work on MCU port" | tslil clingman |
| 45 hours | It works, but it's too slow | tslil clingman |
| 45 hours | Starting work on MCU port | tslil clingman |
| 45 hours | Better status | tslil clingman |
| 45 hours | Went back up to 1986 weights | tslil |
| 45 hours | Dragon is not separate, fixed concession, allowing playing as b/w | tslil |
| 45 hours | Changed function back to macro | tslil |
| 45 hours | There was a bug in the minimax! | tslil |
| 45 hours | Better trained weights, an important oversight in minimax (steps <=) | tslil |
| 45 hours | So after a small tweak, it actually plays well! | tslil |
| 45 hours | Seems tolerable, but not great. Still wont win or lose ??? | tslil |
| 45 hours | Trying alpha-beta pruning. There's a bug somewhere ... | tslil |
| 45 hours | There are still some bugs somewhere in minimax ... | tslil |
| 45 hours | Fixed minimax (!), fixed bugs in tak.c | tslil |
| 45 hours | Trying minimax | tslil |
| 45 hours | Weights? | tslil |
| 45 hours | Wider? | tslil |
| 45 hours | Trying various things to teach ti | tslil |
| 45 hours | Have to account for CPS | tslil |
| 45 hours | Well it works, and it's bad. Many bugs fixed in interim | tslil |
| 45 hours | Closing in! | tslil |
| 45 hours | Auto-generating weights | tslil |
| 45 hours | Generate the correct format directly | tslil |
| 45 hours | one output (of course), Pade approximant of logistic for activation | tslil |
| 45 hours | Train on data that is close to the end of the game only | tslil |
| 45 hours | Working version of this script | tslil |
| 45 hours | Hopefully removed all layer bugs | tslil |
| 45 hours | Trying again with correct data generation | tslil |
| 45 hours | Also this was wrong | tslil |
| 45 hours | Close in principle, but there;s a bug in ct1997 &/ pptdb! | tslil |
| 45 hours | Two inputs to model, stacks and flat counts | tslil |
| 45 hours | Shuffling is important | tslil |
| 45 hours | Magic | tslil |
| 45 hours | Fixed a small bug in PTN parsing, other stuff | tslil |
| 45 hours | Closing in on something reasonable for roads | tslil |
| 45 hours | Searching for a good representation | tslil |
| 45 hours | Small tweaks | tslil |
| 45 hours | On the hunt for a better representation | tslil |
| 45 hours | Experimenting with training nn | tslil |
| 45 hours | Separate concerns in pptdb, remove legacy in extract.sh | tslil |