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45 hoursActually it seems before i was mis-countingtslil clingman
45 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
45 hoursStripping debug stufftslil clingman
45 hoursStill bugs...tslil clingman
45 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
45 hoursIncidental bugfixtslil clingman
45 hoursMemory leak fixtslil clingman
45 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
45 hoursWorking on action lists to refactortslil clingman
45 hoursStill tryingtslil clingman
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45 hoursHash collisionstslil clingman
45 hoursFixed some important bugstslil clingman
45 hoursAttempting Zobrist hashingtslil clingman
45 hoursno speed increase ...tslil clingman
45 hoursTrying caching to speed things uptslil clingman
45 hoursShould now play out to the endtslil clingman
45 hoursStarting work on LCD librarytslil clingman
45 hoursSlight fix to game looptslil clingman
45 hoursRenamingtslil clingman
45 hoursMany fixes, i think this is actually correcttslil clingman
45 hoursExperimentingtslil clingman
45 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
45 hoursWorking on better output + build system refinementtslil clingman
45 hoursForgot some file argumentstslil clingman
45 hoursCan't stop half-way through turntslil clingman
45 hoursIn-lined as much as a i daretslil clingman
45 hoursClosing in on lcd!tslil clingman
45 hoursSlight bugtslil clingman
45 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
45 hoursFirst steps towards character LCDtslil clingman
45 hoursSaving cursor position was not a good ideatslil clingman
45 hoursMultiplatform builds!tslil clingman
45 hoursShed dependency of linenoisetslil clingman
45 hoursFinally fixed move generationtslil clingman
45 hoursAdded tunable search depth and self-playtslil clingman
45 hoursToying with symmetrising datatslil clingman
45 hoursIn-lined score reportingtslil clingman
45 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
45 hoursFinally fixed memory order of weights!tslil clingman
45 hoursOpps, wrong stonetslil clingman
45 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
45 hoursIt works, but it's too slowtslil clingman
45 hoursStarting work on MCU porttslil clingman
45 hoursBetter statustslil clingman
45 hoursWent back up to 1986 weightstslil
45 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
45 hoursChanged function back to macrotslil
45 hoursThere was a bug in the minimax!tslil
45 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
45 hoursSo after a small tweak, it actually plays well!tslil