| Age | Commit message (Expand) | Author |
| 2021-01-26 | There is still a bug, it doesn't appear to be checking enough | tslil clingman |
| 2021-01-25 | Stripping debug stuff | tslil clingman |
| 2021-01-25 | Still bugs... | tslil clingman |
| 2021-01-25 | Still some bugs, standing stone becomes flat at depth4 self-play?? | tslil clingman |
| 2021-01-25 | Incidental bugfix | tslil clingman |
| 2021-01-25 | Memory leak fix | tslil clingman |
| 2021-01-24 | This is the basic idea, there's ≥ 1 bug (generates illegals...) | tslil clingman |
| 2021-01-24 | Working on action lists to refactor | tslil clingman |
| 2021-01-24 | Still trying | tslil clingman |
| 2021-01-23 | Hash collisions | tslil clingman |
| 2021-01-23 | Fixed some important bugs | tslil clingman |
| 2021-01-23 | Attempting Zobrist hashing | tslil clingman |
| 2021-01-23 | no speed increase ... | tslil clingman |
| 2021-01-22 | Trying caching to speed things up | tslil clingman |
| 2021-01-22 | Should now play out to the end | tslil clingman |
| 2021-01-21 | Starting work on LCD library | tslil clingman |
| 2021-01-21 | Slight fix to game loop | tslil clingman |
| 2021-01-21 | Renaming | tslil clingman |
| 2021-01-21 | Many fixes, i think this is actually correct | tslil clingman |
| 2021-01-21 | Experimenting | tslil clingman |
| 2021-01-20 | Vertical line is just incremented %2, i'll have to manually buffer | tslil clingman |
| 2021-01-20 | Working on better output + build system refinement | tslil clingman |
| 2021-01-20 | Forgot some file arguments | tslil clingman |
| 2021-01-20 | Can't stop half-way through turn | tslil clingman |
| 2021-01-20 | In-lined as much as a i dare | tslil clingman |
| 2021-01-20 | Closing in on lcd! | tslil clingman |
| 2021-01-19 | Slight bug | tslil clingman |
| 2021-01-19 | Currently segfaults. Maybe because serial is in use? | tslil clingman |
| 2021-01-18 | First steps towards character LCD | tslil clingman |
| 2021-01-18 | Saving cursor position was not a good idea | tslil clingman |
| 2021-01-18 | Multiplatform builds! | tslil clingman |
| 2021-01-18 | Shed dependency of linenoise | tslil clingman |
| 2021-01-18 | Finally fixed move generation | tslil clingman |
| 2021-01-18 | Added tunable search depth and self-play | tslil clingman |
| 2021-01-18 | Toying with symmetrising data | tslil clingman |
| 2021-01-18 | In-lined score reporting | tslil clingman |
| 2021-01-18 | Nicer info, corrected strncmp --> strcmp in places | tslil clingman |
| 2021-01-18 | Finally fixed memory order of weights! | tslil clingman |
| 2021-01-17 | Opps, wrong stone | tslil clingman |
| 2021-01-17 | Revert "Starting work on MCU port" | tslil clingman |
| 2021-01-17 | It works, but it's too slow | tslil |
| 2021-01-17 | Starting work on MCU port | tslil clingman |
| 2021-01-17 | Better status | tslil clingman |
| 2021-01-16 | Went back up to 1986 weights | tslil |
| 2021-01-15 | Dragon is not separate, fixed concession, allowing playing as b/w | tslil |
| 2021-01-15 | Changed function back to macro | tslil |
| 2021-01-15 | There was a bug in the minimax! | tslil |
| 2021-01-14 | Better trained weights, an important oversight in minimax (steps <=) | tslil |
| 2021-01-14 | So after a small tweak, it actually plays well! | tslil |
| 2021-01-14 | Seems tolerable, but not great. Still wont win or lose ??? | tslil |