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2 daysStarting work on LCD librarytslil clingman
2 daysSlight fix to game looptslil clingman
2 daysRenamingtslil clingman
2 daysMany fixes, i think this is actually correcttslil clingman
2 daysExperimentingtslil clingman
2 daysVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
2 daysWorking on better output + build system refinementtslil clingman
2 daysForgot some file argumentstslil clingman
2 daysCan't stop half-way through turntslil clingman
2 daysIn-lined as much as a i daretslil clingman
2 daysClosing in on lcd!tslil clingman
2 daysSlight bugtslil clingman
2 daysCurrently segfaults. Maybe because serial is in use?tslil clingman
2 daysFirst steps towards character LCDtslil clingman
2 daysSaving cursor position was not a good ideatslil clingman
2 daysMultiplatform builds!tslil clingman
2 daysShed dependency of linenoisetslil clingman
2 daysFinally fixed move generationtslil clingman
2 daysAdded tunable search depth and self-playtslil clingman
2 daysToying with symmetrising datatslil clingman
2 daysIn-lined score reportingtslil clingman
2 daysNicer info, corrected strncmp --> strcmp in placestslil clingman
2 daysFinally fixed memory order of weights!tslil clingman
2 daysOpps, wrong stonetslil clingman
2 daysRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
2 daysIt works, but it's too slowtslil clingman
2 daysStarting work on MCU porttslil clingman
2 daysBetter statustslil clingman
2 daysWent back up to 1986 weightstslil
2 daysDragon is not separate, fixed concession, allowing playing as b/wtslil
2 daysChanged function back to macrotslil
2 daysThere was a bug in the minimax!tslil
2 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
2 daysSo after a small tweak, it actually plays well!tslil
2 daysSeems tolerable, but not great. Still wont win or lose ???tslil
2 daysTrying alpha-beta pruning. There's a bug somewhere ...tslil
2 daysThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
2 daysFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
2 daysTrying minimaxtslil
2 daysWeights?tslil
2 daysWider?tslil
2 daysTrying various things to teach titslil
2 daysHave to account for CPStslil
2 daysWell it works, and it's bad. Many bugs fixed in interimtslil
2 daysClosing in!tslil
2 daysAuto-generating weightstslil
2 daysGenerate the correct format directlytslil
2 daysone output (of course), Pade approximant of logistic for activationtslil
2 daysTrain on data that is close to the end of the game onlytslil
2 daysWorking version of this scripttslil