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48 hoursSmall typo in generated output for weightstslil clingman
48 hoursCorrect line clearing behaviour, EXIT_FAILURE <~ -1tslil clingman
48 hoursRenamed binariestslil clingman
48 hoursTEI interface working!tslil clingman
48 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
48 hoursJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
48 hoursFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
48 hoursPurged uninteresting statisticstslil
48 hoursSyntax errors, small tweak to training data generationtslil clingman
48 hoursAdded license information!tslil clingman
48 hoursPrint progress before recursion rather than aftertslil clingman
48 hoursSmall oversighttslil clingman
48 hoursSmall changes to build ct1986tslil clingman
48 hoursStable negamax-alpha-beta fail-softtslil clingman
48 hoursActually it seems before i was mis-countingtslil clingman
48 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
48 hoursStripping debug stufftslil clingman
48 hoursStill bugs...tslil clingman
48 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
48 hoursIncidental bugfixtslil clingman
48 hoursMemory leak fixtslil clingman
48 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
48 hoursWorking on action lists to refactortslil clingman
48 hoursStill tryingtslil clingman
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48 hoursHash collisionstslil clingman
48 hoursFixed some important bugstslil clingman
48 hoursAttempting Zobrist hashingtslil clingman
48 hoursno speed increase ...tslil clingman
48 hoursTrying caching to speed things uptslil clingman
48 hoursShould now play out to the endtslil clingman
48 hoursStarting work on LCD librarytslil clingman
48 hoursSlight fix to game looptslil clingman
48 hoursRenamingtslil clingman
48 hoursMany fixes, i think this is actually correcttslil clingman
48 hoursExperimentingtslil clingman
48 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
48 hoursWorking on better output + build system refinementtslil clingman
48 hoursForgot some file argumentstslil clingman
48 hoursCan't stop half-way through turntslil clingman
48 hoursIn-lined as much as a i daretslil clingman
48 hoursClosing in on lcd!tslil clingman
48 hoursSlight bugtslil clingman
48 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
48 hoursFirst steps towards character LCDtslil clingman
48 hoursSaving cursor position was not a good ideatslil clingman
48 hoursMultiplatform builds!tslil clingman
48 hoursShed dependency of linenoisetslil clingman
48 hoursFinally fixed move generationtslil clingman
48 hoursAdded tunable search depth and self-playtslil clingman
48 hoursToying with symmetrising datatslil clingman