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An implementation of Tak and a computer opponent in C
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pptdb.c
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46 hours
Added tunable search depth and self-play
tslil clingman
46 hours
Toying with symmetrising data
tslil clingman
46 hours
Went back up to 1986 weights
tslil
46 hours
Changed function back to macro
tslil
46 hours
Seems tolerable, but not great. Still wont win or lose ???
tslil
46 hours
Fixed minimax (!), fixed bugs in tak.c
tslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
46 hours
Trying minimax
tslil
46 hours
Weights?
tslil
46 hours
Wider?
tslil
46 hours
Trying various things to teach ti
tslil
46 hours
Generate the correct format directly
tslil
46 hours
Train on data that is close to the end of the game only
tslil
46 hours
Hopefully removed all layer bugs
tslil
46 hours
Trying again with correct data generation
tslil
46 hours
Close in principle, but there;s a bug in ct1997 &/ pptdb!
tslil
46 hours
Two inputs to model, stacks and flat counts
tslil
46 hours
Shuffling is important
tslil
46 hours
Fixed a small bug in PTN parsing, other stuff
tslil
46 hours
Closing in on something reasonable for roads
tslil
46 hours
Searching for a good representation
tslil
46 hours
Small tweaks
tslil
46 hours
On the hunt for a better representation
tslil
46 hours
Experimenting with training nn
tslil
46 hours
Separate concerns in pptdb, remove legacy in extract.sh
tslil
46 hours
Gotta go fast
tslil
46 hours
First attempt at training data + exclude draws + list overflows too
tslil
Take the output and do grep -Fvxf output_file input_file to drop the bad games from consideration
46 hours
Tabs for indentation, spaces for alignment
tslil
46 hours
Fixed indentation and some bugs, stats programme
tslil