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ctak
action_array
action_list_caching
gtk
hybrid_rootstrap
lazy_queue
main
mcu
sixes
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td-leaf
An implementation of Tak and a computer opponent in C
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pptdb.c
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Author
2021-01-13
Wider?
tslil
2021-01-13
Trying various things to teach ti
tslil
2021-01-12
Generate the correct format directly
tslil
2021-01-12
Train on data that is close to the end of the game only
tslil
2021-01-11
Hopefully removed all layer bugs
tslil
2021-01-11
Trying again with correct data generation
tslil
2021-01-11
Close in principle, but there;s a bug in ct1997 &/ pptdb!
tslil
2021-01-09
Two inputs to model, stacks and flat counts
tslil
2021-01-09
Shuffling is important
tslil
2021-01-08
Fixed a small bug in PTN parsing, other stuff
tslil
2021-01-08
Closing in on something reasonable for roads
tslil
2021-01-07
Searching for a good representation
tslil
2021-01-06
Small tweaks
tslil
2021-01-06
On the hunt for a better representation
tslil
2021-01-05
Experimenting with training nn
tslil
2021-01-05
Separate concerns in pptdb, remove legacy in extract.sh
tslil
2021-01-05
Gotta go fast
tslil
2021-01-05
First attempt at training data + exclude draws + list overflows too
tslil
Take the output and do grep -Fvxf output_file input_file to drop the bad games from consideration
2021-01-04
Tabs for indentation, spaces for alignment
tslil
2021-01-04
Fixed indentation and some bugs, stats programme
tslil