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An implementation of Tak and a computer opponent in C
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pptdb.c
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Author
2 days
Toying with symmetrising data
tslil clingman
2 days
Went back up to 1986 weights
tslil
2 days
Changed function back to macro
tslil
2 days
Seems tolerable, but not great. Still wont win or lose ???
tslil
2 days
Fixed minimax (!), fixed bugs in tak.c
tslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
2 days
Trying minimax
tslil
2 days
Weights?
tslil
2 days
Wider?
tslil
2 days
Trying various things to teach ti
tslil
2 days
Generate the correct format directly
tslil
2 days
Train on data that is close to the end of the game only
tslil
2 days
Hopefully removed all layer bugs
tslil
2 days
Trying again with correct data generation
tslil
2 days
Close in principle, but there;s a bug in ct1997 &/ pptdb!
tslil
2 days
Two inputs to model, stacks and flat counts
tslil
2 days
Shuffling is important
tslil
2 days
Fixed a small bug in PTN parsing, other stuff
tslil
2 days
Closing in on something reasonable for roads
tslil
2 days
Searching for a good representation
tslil
2 days
Small tweaks
tslil
2 days
On the hunt for a better representation
tslil
2 days
Experimenting with training nn
tslil
2 days
Separate concerns in pptdb, remove legacy in extract.sh
tslil
2 days
Gotta go fast
tslil
2 days
First attempt at training data + exclude draws + list overflows too
tslil
Take the output and do grep -Fvxf output_file input_file to drop the bad games from consideration
2 days
Tabs for indentation, spaces for alignment
tslil
2 days
Fixed indentation and some bugs, stats programme
tslil