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An implementation of Tak and a computer opponent in C
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ctaklm.c
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47 hours
There are still some bugs somewhere in minimax ...
tslil
In tinue it doesn't seem to choose a move
47 hours
Fixed minimax (!), fixed bugs in tak.c
tslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
47 hours
Trying minimax
tslil
47 hours
Have to account for CPS
tslil
47 hours
Well it works, and it's bad. Many bugs fixed in interim
tslil
47 hours
Closing in!
tslil
47 hours
one output (of course), Pade approximant of logistic for activation
tslil
47 hours
Train on data that is close to the end of the game only
tslil
47 hours
Close in principle, but there;s a bug in ct1997 &/ pptdb!
tslil
47 hours
Fixed a small bug in PTN parsing, other stuff
tslil
47 hours
Tabs for indentation, spaces for alignment
tslil
47 hours
Fixed indentation and some bugs, stats programme
tslil
47 hours
Set dialect to C99
tslil
47 hours
Added help, trimmed print_info
tslil
47 hours
tak.h now tracks win state, optimisations, saved a byte on counts
tslil
47 hours
Silly mistake
tslil
47 hours
Line-mode mostly complete
tslil
47 hours
Working on line-mode front-end
tslil
47 hours
Fixed road DFS errors
tslil
47 hours
Board printing
tslil
47 hours
Added linenoise library, uninitialised variable + renaming
tslil
47 hours
Transition to single file header
tslil
47 hours
OBOEs in try_move + logic errors
tslil
- Corrected use of static - Implemented next_turn
47 hours
Output PTN as well
tslil
47 hours
PTN code looks correct, minor tweaks and header guards
tslil
47 hours
Started on PTN stuff
tslil
47 hours
Changed representation, implemented most basic things for tak.h
tslil
47 hours
Init
tslil
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