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path: root/src/ctaklm.c
AgeCommit message (Expand)Author
2021-01-26There is still a bug, it doesn't appear to be checking enoughtslil clingman
2021-01-25Stripping debug stufftslil clingman
2021-01-25Still bugs...tslil clingman
2021-01-25Still some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
2021-01-25Incidental bugfixtslil clingman
2021-01-25Memory leak fixtslil clingman
2021-01-24This is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
2021-01-24Working on action lists to refactortslil clingman
2021-01-24Still tryingtslil clingman
2021-01-23Hash collisionstslil clingman
2021-01-23Fixed some important bugstslil clingman
2021-01-23Attempting Zobrist hashingtslil clingman
2021-01-23no speed increase ...tslil clingman
2021-01-22Trying caching to speed things uptslil clingman
2021-01-22Should now play out to the endtslil clingman
2021-01-21Slight fix to game looptslil clingman
2021-01-21Renamingtslil clingman
2021-01-21Many fixes, i think this is actually correcttslil clingman
2021-01-21Experimentingtslil clingman
2021-01-20Can't stop half-way through turntslil clingman
2021-01-20In-lined as much as a i daretslil clingman
2021-01-19Slight bugtslil clingman
2021-01-18First steps towards character LCDtslil clingman
2021-01-18Saving cursor position was not a good ideatslil clingman
2021-01-18Multiplatform builds!tslil clingman
2021-01-18Shed dependency of linenoisetslil clingman
2021-01-18Finally fixed move generationtslil clingman
2021-01-18Added tunable search depth and self-playtslil clingman
2021-01-18Nicer info, corrected strncmp --> strcmp in placestslil clingman
2021-01-17Opps, wrong stonetslil clingman
2021-01-17Revert "Starting work on MCU port"tslil clingman
2021-01-17It works, but it's too slowtslil
2021-01-17Better statustslil clingman
2021-01-16Went back up to 1986 weightstslil
2021-01-15Dragon is not separate, fixed concession, allowing playing as b/wtslil
2021-01-15Changed function back to macrotslil
2021-01-15There was a bug in the minimax!tslil
2021-01-14Better trained weights, an important oversight in minimax (steps <=)tslil
2021-01-14So after a small tweak, it actually plays well!tslil
2021-01-14Seems tolerable, but not great. Still wont win or lose ???tslil
2021-01-14Trying alpha-beta pruning. There's a bug somewhere ...tslil
2021-01-13There are still some bugs somewhere in minimax ...tslil
2021-01-13Fixed minimax (!), fixed bugs in tak.ctslil
2021-01-13Trying minimaxtslil
2021-01-12Have to account for CPStslil
2021-01-12Well it works, and it's bad. Many bugs fixed in interimtslil
2021-01-12Closing in!tslil
2021-01-12one output (of course), Pade approximant of logistic for activationtslil
2021-01-12Train on data that is close to the end of the game onlytslil
2021-01-11Close in principle, but there;s a bug in ct1997 &/ pptdb!tslil