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path: root/src/ctaklm.c
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47 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
47 hoursWorking on action lists to refactortslil clingman
47 hoursStill tryingtslil clingman
47 hoursHash collisionstslil clingman
47 hoursFixed some important bugstslil clingman
47 hoursAttempting Zobrist hashingtslil clingman
47 hoursno speed increase ...tslil clingman
47 hoursTrying caching to speed things uptslil clingman
47 hoursShould now play out to the endtslil clingman
47 hoursSlight fix to game looptslil clingman
47 hoursRenamingtslil clingman
47 hoursMany fixes, i think this is actually correcttslil clingman
47 hoursExperimentingtslil clingman
47 hoursCan't stop half-way through turntslil clingman
47 hoursIn-lined as much as a i daretslil clingman
47 hoursSlight bugtslil clingman
47 hoursFirst steps towards character LCDtslil clingman
47 hoursSaving cursor position was not a good ideatslil clingman
47 hoursMultiplatform builds!tslil clingman
47 hoursShed dependency of linenoisetslil clingman
47 hoursFinally fixed move generationtslil clingman
47 hoursAdded tunable search depth and self-playtslil clingman
47 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
47 hoursOpps, wrong stonetslil clingman
47 hoursRevert "Starting work on MCU port"tslil clingman
47 hoursIt works, but it's too slowtslil clingman
47 hoursBetter statustslil clingman
47 hoursWent back up to 1986 weightstslil
47 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
47 hoursChanged function back to macrotslil
47 hoursThere was a bug in the minimax!tslil
47 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
47 hoursSo after a small tweak, it actually plays well!tslil
47 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
47 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
47 hoursThere are still some bugs somewhere in minimax ...tslil
47 hoursFixed minimax (!), fixed bugs in tak.ctslil
47 hoursTrying minimaxtslil
47 hoursHave to account for CPStslil
47 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
47 hoursClosing in!tslil
47 hoursone output (of course), Pade approximant of logistic for activationtslil
47 hoursTrain on data that is close to the end of the game onlytslil
47 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
47 hoursFixed a small bug in PTN parsing, other stufftslil
47 hoursTabs for indentation, spaces for alignmenttslil
47 hoursFixed indentation and some bugs, stats programmetslil
47 hoursSet dialect to C99tslil
47 hoursAdded help, trimmed print_infotslil
47 hourstak.h now tracks win state, optimisations, saved a byte on countstslil